HardOCP News
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For those of you that haven't seen it yet, this video shows off NVIDIA's Turf Effects.
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And there goes all the GPU power... Only works for Minecraft
If it's not some exclusive garbage and not taxing on GPUs....sweet. That would add a lot of fun to some RPGsMantln world PVP games.
I want to see the path some big ass monster leaves in the grass, would be great for skyrim, if the AI wasn't based on the Doom monsters.
Is your grass 3 feet tall? If so cut your grassThe grass on my lawn never sways like that. I need to upgrade my grass.
Turf and grass are very different, why didn't they just call it grass effects?
Crop Circle Simulator 2015
NVIDIA Turf Effects is a new NVIDIA GameWorks technology that empowers users to simulate and render massive grass simulation with physical interaction. Our grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as three triangles to several 100 triangles per blade by using continuous level of detail. This allows millions of grass blades to be simulated.
Lately, AMD's been a lot more open. As for Mantle while it's true that it's in their camp for now, they've publicly stated they plan to open it up so both Intel and Nvidia can implement if they want, saying that it was designed to work with modern GPUs, not specifically AMD ones (though I'm sure they have a home advantage). Also with Freesync, they worked to make that a standard with Displayport 1.3, so it won't be something that's inherently tied to AMD either.I'm pretty sure Nvidia doesn't exist as a company just to do AMD's homework for them. Both companies are guilty of "proprietary garbage". I bet you don't cry for Nvidia owners that they cant use Mantle, just a hunch.
I would rather have nice trees.
Lately, AMD's been a lot more open. As for Mantle while it's true that it's in their camp for now, they've publicly stated they plan to open it up so both Intel and Nvidia can implement if they want, saying that it was designed to work with modern GPUs, not specifically AMD ones (though I'm sure they have a home advantage). Also with Freesync, they worked to make that a standard with Displayport 1.3, so it won't be something that's inherently tied to AMD either.
The only recent proprietary stuff I can think of on their end is MLAA, Adaptive AA, and going way back, Truform.
That was an initial miscommunication, that's not accurate, it will support Nvidia cards:For both implementations to work, it requires some very specific hardware features that are found on AMD hardware. When AMD says its open, they mean it will run on Nvidia hardware..... if Nvidia hardware was GCN.
I think the way you put that is misleading because it doesn't "require" GCN, those are just the cards that currently support it. They made the spec open and a standard of Displayport, so other manufacturers are free to use the spec for their cards also. In other words, nothing is stopping future cards from Nvidia or Intel or whoever from using the spec and there's no licensing fee to pay, hence open.Freesync is even more proprietary than most nvidia implementations proprietary stuff. Not only does it require GCN, it requires bonaire or newer GCN. Tahiti or pitcairns cards. Atleast gsync works on all keplar cards and maxwell cards.