Half-Life 2 Oculus Rift Gameplay Video

For all of those have dismissed this new VR tech as a passing fad; Be prepared for a revolution.
Gaming on panels will be a thing of the past.

I really think this tech will extend BEYOND gaming and affect the way video is shot.
Consider a video camera that shoot in 3D for the purpose of VR playback.

I think future camcorders that could record in a 4K 3D would provide a true VR experience beyond parallel. Compared to this; viewing flat 2D video will pale in comparison.

When this happens. It will change everything. Camera will be developed that will record a tremendous field of view at the same time in 3D. So the end viewer can "look around" as if they was present at the live event themselves.
 
I've been playing Half Life 2 with my DK2 and the hydras on and off for a couple days now. The experience is pretty mind blowing. It actually feels like you are in the world. You notice all the small details that went into the game that you would otherwise pass over during a standard non-vr gaming session. It's strange when I find myself staring at an alien sweeping a hall for 10 minutes. You also notice how well Valve did to implement eye contact with the NPC's. It can actually be a little unnerving having them stare you down, especially if they are within a close proximity to you.

The gun controls were implemented very well. The added training level is pretty much its own game. I could stand in the firing range and shoot all those weapons for the majority of the day because it is done so well.

The only reason why I've haven't played more than I have is because of the VR sickness. VR is still in its infancy so certain games can feel very uncomfortable; such as moving left and right in HL2 gives me nausea. I'm sure this will get better in future revisions of the product.
 
For all of those have dismissed this new VR tech as a passing fad; Be prepared for a revolution.
Gaming on panels will be a thing of the past.

I really think this tech will extend BEYOND gaming and affect the way video is shot.
Consider a video camera that shoot in 3D for the purpose of VR playback.

I think future camcorders that could record in a 4K 3D would provide a true VR experience beyond parallel. Compared to this; viewing flat 2D video will pale in comparison.

When this happens. It will change everything. Camera will be developed that will record a tremendous field of view at the same time in 3D. So the end viewer can "look around" as if they was present at the live event themselves.

Just the fact any day that you put on the helmet you will not get laid at any point in the next 24 hours (unless you count game porn) will mute the revolution into a premium niche endevour.
 
Just the fact any day that you put on the helmet you will not get laid at any point in the next 24 hours (unless you count game porn) will mute the revolution into a premium niche endevour.

Go pick up women with "Wanna play some Call of Duty?"

Just the fact that playing video games means you won't get laid in the next 24 hours guarantees that your entertainment revolution will never be anything more than a dorky niche endeavour for social outcasts.

I'm a sceptic too, but for far more valid reasons than "girls won't like it". To quote the Yardbirds "Cars and girls are easy to come by in this day and age".

I want to see it succeed, but the whole thing is clumsy at the moment.
 
Pretty cool stuff, doubt it will replace the gaming industry as we know it now..I like playing games, however I don't want to feel like I'm in that gaming world. Neat gadget.
 
For all of those have dismissed this new VR tech as a passing fad; Be prepared for a revolution.
Gaming on panels will be a thing of the past.

I really think this tech will extend BEYOND gaming and affect the way video is shot.
Consider a video camera that shoot in 3D for the purpose of VR playback.

I think future camcorders that could record in a 4K 3D would provide a true VR experience beyond parallel. Compared to this; viewing flat 2D video will pale in comparison.

When this happens. It will change everything. Camera will be developed that will record a tremendous field of view at the same time in 3D. So the end viewer can "look around" as if they was present at the live event themselves.

Until they can remove the vomit inducing effect that comes with all VR headset, I don't see it becoming a common occurence at home.
 
Until they can remove the vomit inducing effect that comes with all VR headset, I don't see it becoming a common occurence at home.

Sitting experiences that feel natural (in a cockipit) work fine. People will just need to do their research before trying out a game that may induce nausea.
 
Guys remember the Nintendo Virtual Boy? I had one..Was super excited to have my parents buy me one, that was until I started getting headaches, I believe the Virtual Boy was available in the US in August 14, 1995, if they still have not been able to get rid of those issues like headaches and VR sickness, then I do not see this being a "standard" for a VERY long time..
 
Guys remember the Nintendo Virtual Boy? I had one..Was super excited to have my parents buy me one, that was until I started getting headaches, I believe the Virtual Boy was available in the US in August 14, 1995, if they still have not been able to get rid of those issues like headaches and VR sickness, then I do not see this being a "standard" for a VERY long time..

The difference between the two is that technology wasn't there when they started coming out with consumer VR products. The technology is here now, it just needs to be developed more on the software and hardware side before a consumer release can be successful.
 
The difference between the two is that technology wasn't there when they started coming out with consumer VR products. The technology is here now, it just needs to be developed more on the software and hardware side before a consumer release can be successful.

Even the rift has had people say it makes them sick. Unless that truly affects a minority of users it wont take off. That being said I would love it if it does and if its support is high.
 
Used one of those VR headsets back in '98. Didn't make me sick. I'm sure it's a minority of users. Sorry, if that's one of you, because there is probably nothing you can do about it.
 
Also, new tech looks awesome. This would actually get me back into gaming.
 
The difference between the two is that technology wasn't there when they started coming out with consumer VR products. The technology is here now, it just needs to be developed more on the software and hardware side before a consumer release can be successful.

agreed that is an apple to orange comparison.

The Virtual boy may as well have been made in another century.
 
Just can't get into this in any shape or form. While I might see trying it out in an arcade for the novelty, having to put stuff on my head each time I want to play is in no way going to happen. Hell I can't even hang with headphones or 3D glasses. I don't want anything on my head or in front of my eyes period. As for the guy that said this is going to be a revolution, dream on nerd.
 
Even the rift has had people say it makes them sick. Unless that truly affects a minority of users it wont take off. That being said I would love it if it does and if its support is high.

It will take off fine.

Just those people that get sick won't be able to use it.
 
Just the fact any day that you put on the helmet you will not get laid at any point in the next 24 hours (unless you count game porn) will mute the revolution into a premium niche endevour.

Says the guy that has frequented a computer hardware forum for the past decade.

What a stupid argument. If everybody revolved around the notion of "will purchasing this prevent or get me laid" then we would have a pretty bland fucking society. Buy what makes you happy. It's your money.
 
I'm glad this is making progress, but I still feel that any VR tech that involves a helmet is definitely a fad. As awesome as it might be, I just don't see wearing big clunky helmets as being the "next big thing".

If they could advance the tech to the point where you just had to wear something similar to sunglasses, that might work. Sort of like a 3D google glass, but even the current google glass is too big and clunky.
 
Rift is just a development kit, who knows maybe they will be able to shrink the size for production.
 
DK2 is $350. And although retail OR is still a year away, I doubt it'll sell for less than $200.00, which will block widespread adoption. That money can also buy you a new video card, and I'll always choose faster video over VR.

The sim hounds (flight, space, driving) will buy into VR in droves, especially since it also provides the head tracking. But I can't see this going mainstream with the other gaming genres- even the FPS segment.
 
Just the fact any day that you put on the helmet you will not get laid at any point in the next 24 hours (unless you count game porn) will mute the revolution into a premium niche endevour.

Yeah....cause when you go out you're TOTALLY going to take this with you to pick up women?

Or not...

It's something you will use in your OWN home and regardless of what it looks like I highly doubt anyone who actually "tries" it will somehow think it's "stupid."

Also if someone judges you based on a piece of technology you have they aren't even worth your damn time.
 
I'm glad this is making progress, but I still feel that any VR tech that involves a helmet is definitely a fad. As awesome as it might be, I just don't see wearing big clunky helmets as being the "next big thing".

If they could advance the tech to the point where you just had to wear something similar to sunglasses, that might work. Sort of like a 3D google glass, but even the current google glass is too big and clunky.

Google glass is too big because it's going to be on your face in public environments and needs to be as stylish as possible. The rift isn't going for a stylish approach but more functional. I agree that the current development kit is too large but mostly for it's weight and not its looks, which will get better as the product improves over time.
 
For all of those have dismissed this new VR tech as a passing fad; Be prepared for a revolution.
Gaming on panels will be a thing of the past.

I really think this tech will extend BEYOND gaming and affect the way video is shot.
Consider a video camera that shoot in 3D for the purpose of VR playback.

I think future camcorders that could record in a 4K 3D would provide a true VR experience beyond parallel. Compared to this; viewing flat 2D video will pale in comparison.

When this happens. It will change everything. Camera will be developed that will record a tremendous field of view at the same time in 3D. So the end viewer can "look around" as if they was present at the live event themselves.

I agree 100%. This is one of the few VR products over the past couple decades to bring this much excitement to the community. There have been others, but this is low cost (<$400 is low cost in comparison to the others) and pretty decent quality. Things will only get better.

I would love to see some interactive "walk through" style applications. I know someone created the Titanic using Unreal Engine a while back. Put that in VR (or other locations), and you can visit other places while sitting at home. Not as great as the real thing, but I would love to do that. Look around in an Egyptian tomb, look at the footprints on the Moon, space walk... Could be fun. Concerts. Speeches. I could imagine a historical application where you can visit places and times in history. Gettysburg Address, wars. You can 'be there' (non-interactive for most, of course). Look around, see what it was like at the time. (Similar to how the encyclopedia and reference stuff was a big push in the beginning of the CD-ROM era).

Simulation will be a big part of the initial adoption.
 
I remember the first time i played DOOM, i couldn't believe the immersive feel, and how nauseous i was. I could not stop playing though, i have not been awed like that since, but i have a feeling the Rift will be such an experience.
 
I remember the first time i played DOOM, i couldn't believe the immersive feel, and how nauseous i was. I could not stop playing though, i have not been awed like that since, but i have a feeling the Rift will be such an experience.

Coincidentally, DOOM is receiving VR support today!
 
I don't think it's any more a fad than, say, steering wheel controllers or triple screen setups... In other words, there is a good chance this will catch on this time and maintain enough active users to sustain itself. Will it be what most gamers are using? No, I don't think so. Maybe once they get it down to the size of fitting seamlessly into normal looking glasses or the cost is very cheap, like 100 bucks, and comes with the computer built-in.
 
At first i was like whatever... but then he aimed the guns omfg :eek:

that's really awesome.
 
Just the fact any day that you put on the helmet you will not get laid at any point in the next 24 hours (unless you count game porn) will mute the revolution into a premium niche endevour.

Don't know dude.
Women are into fantasy far more than men; but it is a different kind.
Most all of them believe they are a undiscovered princess from a rich kingdom.
Just tell them you can view this kingdom with this. :)
 
Until they can remove the vomit inducing effect that comes with all VR headset, I don't see it becoming a common occurence at home.
I have used the first Oculus dev kit and the second dev kit. A friend of mine has owned both. I got to play HL2 on the Dev Kit1, it was amazing but it did make me a bit sick especially during the teleport scene.

Oculus essentially has removed the nausea with the second dev kit by upgrading the hardware and software to be less laggy and adding more motion tracking capabilities. That alone helped tremendously, but it is only a part of the problem.

The biggest problem left isn't the Oculus so much as the games. If the game itself supports the head tracking, specifically the ability to lean forward/backward, leaning side to side/head tilt, then the nausea usually isn't a problem. Just having that ability to track where your head is in relation to everything else (not just where you look) really helps your body's ability to understand the motion that is happening. Without this specific type of head tracking I have found that the only games that don't induce much nausea are ones where your head is pretty static such as simulation games where you are in a cockpit.

I have recently played several games on the Dev Kit2 to judge the difference, including an FPS and a Space Simulation game. Neither induced nausea for me. In the space sim, I could lean out of my seat and and could barely look under it. I could even view control panels I couldn't normally see if I stayed still in my seat. The FPS was some indie title still in development specifically for the rift, but it worked amazingly well and I had no nausea.
 
Pretty cool stuff, doubt it will replace the gaming industry as we know it now..I like playing games, however I don't want to feel like I'm in that gaming world. Neat gadget.

Doesn't seem very interesting to me, I'm afraid. I think at most it might be a really cool novelty for about an hour two, then my neck would start hurting from all that wrenching back & forth, I'd constantly be looking for mouse/keyboard. As for the novelty of it all, high-res textures seemed nowhere in evidence. Just don't see this going even as far as stereoscopy has gone to date. Nothing against it, just seems like yet-wnother-short-lived gimmick.
 
Guys remember the Nintendo Virtual Boy? I had one..Was super excited to have my parents buy me one, that was until I started getting headaches, I believe the Virtual Boy was available in the US in August 14, 1995, if they still have not been able to get rid of those issues like headaches and VR sickness, then I do not see this being a "standard" for a VERY long time..

Had one, was super excited about it, but it did not have the movement these headsets do or tracking, never made me sick, though it did play hell on eye strain and took a bit for my eyes to feel normal once I stopped playing. I did really enjoy it though that being said, still had more fun with my NES however thinking back about it, at the time I think it was just the new and cool factor, as I did stop using it the soonest out of all the systems I ever had.
 
Until they can remove the vomit inducing effect that comes with all VR headset, I don't see it becoming a common occurence at home.

Yep. Even when I was playing HL2 on an LCD after extended periods, I was having problems. It can induce some pretty strong nausea due to motion sickness. Having to constantly move your head around within the game and not having the rest of your body match the motions is something the inner ear doesn't tolerate very well.
 
Back
Top