s3rvb0t
[H]ard|Gawd
- Joined
- Aug 22, 2006
- Messages
- 1,847
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So just like what AMD did with Mantle and BF4. Payback is a beyotch!
way to compare apples to cows.
AMDs Mantle, a low-level API, doesnt require the companys GCN architecture to function properly.
If you could show me Mantle running on anything other than GCN that would be cool.
Not gonna happen.
If you could show me Mantle running on anything other than GCN that would be cool.
Not gonna happen.
So just like what AMD did with Mantle and BF4. Payback is a beyotch!
Not AMD's fault. AMD could offer the source code, specs, library and even PAY for Nvidia to integrate it, Nvidia would still say 'no'
See the 'freeSynch' fiasco.
So just like what AMD did with Mantle and BF4. Payback is a beyotch!
Watch Dogs performance improvements
AMD Radeon R9 290X - 1920x1080 4x MSAA improves up to 25%
AMD Radeon R9290X - 2560x1600 4x MSAA improves up to 28%
AMD Radeon R9290X CrossFire configuration (3840x2160 Ultra settings, MSAA = 4X) - 92% scaling
Do people really make their GPU purchase decisions based on one game? Sounds ridiculous.
Mantle is an API. DirectX is an API.
Doesn't work on my GTX 280! Or my HD 4870.Sleeping Dogs is DX11, so it will work on different systems
Show me a GTX 770 getting 60fps in Watch Dogs and I'll show you A LIAR!According to the article he is using a Watch Dogs optimized driver that AMD hasn't released to the public yet, however I'm not in the loop like you are so maybe you're referring to another set of drivers.
Exactly my point. This is why Mantle is worse. Sleeping Dogs is DX11, so it will work on different systems. If it was Mantle it would be limited to only AMD.
Either way it looks like this was much ado about nothing. At least I got to use my Breaking Bad gif.
The fact that either console can handle "High" preset is impressive.Console performance is horrible, high preset at 792p for Xbox one and 900p for ps4 with 30fps and lower fps during more intense scenes, personally I call that a fail technically wise
You do realize that every game that runs mantle, also runs DirectX right? So if you can't run mantle, you can still run DirectX, right?
The fact that either console can handle "High" preset is impressive.
I say this after seeing some high-end gaming rigs struggle with it.
How is this going to affect the console versions? It's odd that the Watch Dogs game is heavily advertised as a console game but aren't the latest gen consoles AMD powered? That just seems odd to further handicap consoles anymore than they already are - it's not like they can just upgrade / sidegrade their GPU like PC gamers can.
Then what's the point of Mantle? Maybe it's so that it runs better on AMD hardware? Wait! But that's evil!
Are you trying to prove my point for me?
Then what's the point of Mantle? Maybe it's so that it runs better on AMD hardware? Wait! But that's evil!
Are you trying to prove my point for me?
Then what's the point of Mantle? Maybe it's so that it runs better on AMD hardware? Wait! But that's evil!
Are you trying to prove my point for me?
How is this going to affect the console versions? It's odd that the Watch Dogs game is heavily advertised as a console game but aren't the latest gen consoles AMD powered? That just seems odd to further handicap consoles anymore than they already are - it's not like they can just upgrade / sidegrade their GPU like PC gamers can.
Yes, people who haven't been paying attention.is anyone seriously surprised at this?
Nvidia wasn't sent the Tomb Raider files until after the game came out...now TR happened to run better on Nvidia hardware anyway but the point being that AMD plays this game as well...Bioshock Infinite as well I believe
Nvidia wasn't sent the Tomb Raider files until after the game came out...AMD was developing TressFX right from the get-go...now TR happened to run better on Nvidia hardware anyway but the point being that AMD plays this game as well...Bioshock Infinite as well I believe