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  #1  
Old 05-26-2014, 08:58 PM
s3rvb0t [H]ard|Gawd, 8.3 Years
 
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AMD is not allowed to see the DX11 code for Watch Dogs

just... wow
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  #2  
Old 05-26-2014, 09:04 PM
PRIME1 2[H]4U, 10.8 Years
 
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So just like what AMD did with Mantle and BF4. Payback is a beyotch!
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  #3  
Old 05-26-2014, 09:05 PM
Digital Viper-X- [H]ardForum Junkie, 14.0 Years
 
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Quote:
Originally Posted by PRIME1 View Post
So just like what AMD did with Mantle and BF4. Payback is a beyotch!
way to compare apples to cows.
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  #4  
Old 05-26-2014, 09:08 PM
PRIME1 2[H]4U, 10.8 Years
 
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Quote:
Originally Posted by Digital Viper-X- View Post
way to compare apples to cows.
I understand that the Mantle problem is much worse, but I feel it's still a fair comparison.
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  #5  
Old 05-26-2014, 09:09 PM
DejaWiz [H]ardForum Junkie, 9.6 Years
 
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Meh...par for the course in the nVidia vs AMD pissing contest. Whomever makes the backroom deals and writes the checks first gets the advantage. Nothing new, sadly.
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  #6  
Old 05-26-2014, 09:10 PM
Yakk 2[H]4U, 4.1 Years
 
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Nvidia using thier proprietary Gameworks closed libraries is nothing new, ESPECIALLY on bundled games (...Batman...etc...).

This is what nvidia does.

They still need to be baseline compatible with DX, but they hide "their" library code, which they supplied to the developer, so they can dictate EXACTLY (and I mean EXACTLY) what the competition performance will be.

Glad to see an article about it, but it has been this way for years...
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  #7  
Old 05-26-2014, 09:11 PM
spaceman [H]ardForum Junkie, 9.9 Years
 
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AMD’s Mantle, a low-level API, doesn’t require the company’s GCN architecture to function properly. AMD says it will work equally well on Nvidia cards. The company clearly waves a banner of open-source development and ideals.

AMD isn't going as far as nvidia.
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  #8  
Old 05-26-2014, 09:16 PM
s3rvb0t [H]ard|Gawd, 8.3 Years
 
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Zero performance gain between Radeon 280x and 290x is just unreal, though.
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  #9  
Old 05-26-2014, 09:19 PM
PRIME1 2[H]4U, 10.8 Years
 
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Quote:
Originally Posted by spaceman View Post
AMD’s Mantle, a low-level API, doesn’t require the company’s GCN architecture to function properly.
If you could show me Mantle running on anything other than GCN that would be cool.

Not gonna happen.

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  #10  
Old 05-26-2014, 09:21 PM
Araxie 2[H]4U, 1.8 Years
 
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Quote:
Originally Posted by PRIME1 View Post
If you could show me Mantle running on anything other than GCN that would be cool.

Not gonna happen.

that statement its actually written in the article..
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  #11  
Old 05-26-2014, 09:24 PM
KazeoHin [H]ard|Gawd, 3.2 Years
 
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Quote:
Originally Posted by PRIME1 View Post
If you could show me Mantle running on anything other than GCN that would be cool.

Not gonna happen.


Not AMD's fault. AMD could offer the source code, specs, library and even PAY for Nvidia to integrate it, Nvidia would still say 'no'

See the 'freeSynch' fiasco.
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  #12  
Old 05-26-2014, 09:29 PM
xIronCrossx [H]ardness Supreme, 4.0 Years
 
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Quote:
Originally Posted by PRIME1 View Post
So just like what AMD did with Mantle and BF4. Payback is a beyotch!
I didn't know Mantle somehow hindered DX11 performance for Nvidia. I didn't know Nvidia couldn't code for DX11 anymore. I didn't know that an alternative method hinders the original method for the competition. I really don't know how you are still not banned for blatant flame baiting.


Quote:
Originally Posted by KazeoHin View Post
Not AMD's fault. AMD could offer the source code, specs, library and even PAY for Nvidia to integrate it, Nvidia would still say 'no'

See the 'freeSynch' fiasco.
I think you would have more success telling a wall that it's a door than getting anywhere with Prime1.
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  #13  
Old 05-26-2014, 09:30 PM
TaintedSquirrel [H]ard|Gawd, 1.3 Years
 
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What does Mantle have to do with any of this?
Unless DICE specifically denied optimization access to Nvidia during BF4's development, Mantle is a totally separate issue.

GameWorks isn't an API.
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  #14  
Old 05-26-2014, 09:36 PM
trick0502 [H]ardness Supreme, 8.6 Years
 
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Quote:
Originally Posted by PRIME1 View Post
So just like what AMD did with Mantle and BF4. Payback is a beyotch!
I think you might be slightly, I won't say it because I'll get an infraction.

Mantle is an API. DirectX is an API. OpenGL is an API. Gameworks in not an API. What nvidia is doing is a taking an API (DirectX) and trying to turn it into their own "gameworks" API.

I know why they're doing it, but I really see a problem with it. All we need is amd to do the same thing and we will have to change out gpus to play different game.

You want to play game x, you need an nvidia card.

You want to play game y, you need an amd card.

Gameworks is bad for gamers, as a gamer if you don't see that, I hope you like changing out gpus all the time.
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  #15  
Old 05-26-2014, 09:37 PM
Kyle_Bennett HardOCP Editor-in-Chief, 17.6 Years
 
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I am fairly sure he is not testing on a WD optimized driver, so it makes a lot of this very likely moot. Not the first time we have seen coding held back from team Green or team Red. We might just be seeing some of this very very soon.

Quote:
Watch Dogs performance improvements

AMD Radeon R9 290X - 1920x1080 4x MSAA – improves up to 25%

AMD Radeon R9290X - 2560x1600 4x MSAA – improves up to 28%

AMD Radeon R9290X CrossFire configuration (3840x2160 Ultra settings, MSAA = 4X) - 92% scaling
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  #16  
Old 05-26-2014, 09:45 PM
Teh_ZioN [H]ardly Working, 7.6 Years
 
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Do people really make their GPU purchase decisions based on one game? Sounds ridiculous.
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  #17  
Old 05-26-2014, 09:46 PM
trick0502 [H]ardness Supreme, 8.6 Years
 
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Quote:
Originally Posted by Teh_ZioN View Post
Do people really make their GPU purchase decisions based on one game? Sounds ridiculous.
If nvidia has their way, you might have to.
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  #18  
Old 05-26-2014, 09:56 PM
NukeDukem [H]ard|Gawd, 3.8 Years
 
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edit: In light of new information my rant seems a bit puerile. End of post. :/
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  #19  
Old 05-26-2014, 10:05 PM
PRIME1 2[H]4U, 10.8 Years
 
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Quote:
Originally Posted by trick0502 View Post

Mantle is an API. DirectX is an API.
Exactly my point. This is why Mantle is worse. Sleeping Dogs is DX11, so it will work on different systems. If it was Mantle it would be limited to only AMD.

Either way it looks like this was much ado about nothing. At least I got to use my Breaking Bad gif.
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  #20  
Old 05-26-2014, 10:08 PM
TaintedSquirrel [H]ard|Gawd, 1.3 Years
 
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Quote:
Sleeping Dogs is DX11, so it will work on different systems
Doesn't work on my GTX 280! Or my HD 4870.
Stupid proprietary DX11.
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