djoye
2[H]4U
- Joined
- Aug 31, 2004
- Messages
- 3,116
I've recently played through Crysis 2 and 3 and ran both games with the visuals maxed using a GTX 780 (Galaxy HOF model) (Crysis 2 w/DX11 and texture pack, Crysis 3 with SMAA T2X). I ran these games at 1680×1050 and they both maintained at least 60FPS except for that rainy area at the beginning of Crysis 3 (I'm going to ignore that since the rest of the game was fine).
I've always considered the Crysis games as a bit of a masturbatory tech demo and I still kinda feel that way since the story, while it is kinda neat, isn't all that enthralling and the gameplay seems mostly run-and-gun with some stealth if you choose, but I was extremely impressed with the presentation. The gameplay did seem to improve in Crysis 3, especially with the hacking stuff thrown in. I think that if they could have thrown in something to improve stealth, like distractions, that could have helped the gameplay but that could have made it too easy.
I spotted some cheap-looking visual effects (Crysis 3, blow the damn and the water is a bit ugly) such as the smoke effects and the water physics not being that great but not once did I see broken graphics or areas where some geometry didn't meet up, like a white line going across a wall of rocks because something wasn't lined up. There was absolutely zero stuttering or hitching during gameplay when things were blowing up in the background or during the cut scenes (not FMVs, real-time renders). They spent as much time on audio as they did the visuals. The audio was extremely solid, the reverb wasn't ridiculous and the sound effects weren't disgustingly loud; I guess they didn't compress all of the dynamic range out of their sound effects because none of the sound effects were distorted or washed-out or they were extremely well-EQ'd. The audio was what you would expect from a movie. You could crank it and it would still sound good while many other games have harsh sound effects that just get worse with volume increases.
I understand that anything will run smooth given enough processing power, but I guess I'm impressed because I've played too many Unreal engine games that take a dump when PhysX kicks in (Borderlands 2, maybe Batman) and there's texture pop-in or random stutter throughout the game or cut scenes. None of that crap was present in these Crysis games. I'm running an i7-950 balls to the wall and CPU-hungry Crysis 3 still did fine.
"But can it run Crysis" has been a long-running joke, yeah, the first Crysis game was a beast, but at this point I feel like Cryengine is probably more consistent than games using engines we take for granted. Maybe Crytek used some tricks to get the latest Crysis games to run smoothly, but I thought they looked and sounded great and performed exceptionally well in comparison to other modern games.
I've always considered the Crysis games as a bit of a masturbatory tech demo and I still kinda feel that way since the story, while it is kinda neat, isn't all that enthralling and the gameplay seems mostly run-and-gun with some stealth if you choose, but I was extremely impressed with the presentation. The gameplay did seem to improve in Crysis 3, especially with the hacking stuff thrown in. I think that if they could have thrown in something to improve stealth, like distractions, that could have helped the gameplay but that could have made it too easy.
I spotted some cheap-looking visual effects (Crysis 3, blow the damn and the water is a bit ugly) such as the smoke effects and the water physics not being that great but not once did I see broken graphics or areas where some geometry didn't meet up, like a white line going across a wall of rocks because something wasn't lined up. There was absolutely zero stuttering or hitching during gameplay when things were blowing up in the background or during the cut scenes (not FMVs, real-time renders). They spent as much time on audio as they did the visuals. The audio was extremely solid, the reverb wasn't ridiculous and the sound effects weren't disgustingly loud; I guess they didn't compress all of the dynamic range out of their sound effects because none of the sound effects were distorted or washed-out or they were extremely well-EQ'd. The audio was what you would expect from a movie. You could crank it and it would still sound good while many other games have harsh sound effects that just get worse with volume increases.
I understand that anything will run smooth given enough processing power, but I guess I'm impressed because I've played too many Unreal engine games that take a dump when PhysX kicks in (Borderlands 2, maybe Batman) and there's texture pop-in or random stutter throughout the game or cut scenes. None of that crap was present in these Crysis games. I'm running an i7-950 balls to the wall and CPU-hungry Crysis 3 still did fine.
"But can it run Crysis" has been a long-running joke, yeah, the first Crysis game was a beast, but at this point I feel like Cryengine is probably more consistent than games using engines we take for granted. Maybe Crytek used some tricks to get the latest Crysis games to run smoothly, but I thought they looked and sounded great and performed exceptionally well in comparison to other modern games.