HardOCP News
[H] News
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- Dec 31, 1969
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A handful of enterprising modders have gotten a number of peripherals, including a keyboard and mouse, working on the Xbox One.
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They should add support for that stuff, anyway. Maybe not in game (unfair advantage, plus up to the developer of the game),
Hamstringing players by denying use of a better input method that would otherwise be available is not cool, sir.
I would rather not have to drag a keyboard and mouse into my living room just to be competitive while playing Halo. I'm not denying that a mouse is more accurate, but it ruins the whole console experience for everyone that isn't using one.
But I can imagine the mouse and kb on a console would get old quick as you would just dominate the crap out of people.
Good stuff. Do they plan on supporting the PS4 as well?
Good stuff. Do they plan on supporting the PS4 as well?
I definitely want to get one of these when I get my XBOX1.
The PS4 supports USB keyboards already. Mice will probably get added at some point.
For text input, maybe.
Both PS4 and XBone have the capability to used Keyboards and Mice, but it's up to the developers to enable and support it. Currently, there are no known titles which allow native keyboard/mouse support.
It wouldn't work unless the game was specifically made for m/kb. The keyboard wouldn't be the problem, but the mouse. Play Dark Souls and you'll see how using a mouse for an aim system made for a gamepad. It's extremely clunky.can you imagine the nerd rage that would ensue were you to start playing COD with a m/kb .
Oh lawd...
Very wishful thinking. Pro gamepad vs Pro m/kb you will obviously see the gamepad user get owned. But if you're basing this on a Xbox with the XIM adapter as proper keyboard and mouse setup, then you're all wrong. If the game wasn't designed to use keyboard and mouse, then it's just really bad.As a long time XIM user, I hear this over and over again and it's simply not true. In our Call of Duty 'clan' we have a good mixture of XIM users and controller users. Average K/D ratio for XIM users is between 1.3 - 1.5, average K/D ratio for controller users is 1.8 - 2.0.
Granted, if you handed a XIM to a pro PC player and let him loose on a console he would probably dominate pubs. But put him against a pro console/controller player and I think you'd be surprised just how well they can do. In any event, that is a debate best saved for another thread, back on topic.
It wouldn't work unless the game was specifically made for m/kb. The keyboard wouldn't be the problem, but the mouse. Play Dark Souls and you'll see how using a mouse for an aim system made for a gamepad. It's extremely clunky.
Very wishful thinking. Pro gamepad vs Pro m/kb you will obviously see the gamepad user get owned. But if you're basing this on a Xbox with the XIM adapter as proper keyboard and mouse setup, then you're all wrong. If the game wasn't designed to use keyboard and mouse, then it's just really bad.
Now if this was Call of Duty on the PC where both a gamepad and m/kb would work properly, then I'd believe you. But there's a reason why PC users can't play with console users. They've done their tests. Why is Valve creating a gamepad that tries to match the accuracy of a m/kb?
So either you know something that Microsoft, Sony, and Valve don't, or you're huffing paint.
I might get an Xbox One now.
Oh wait, I still have to pay a monthly fee just to use the console online after I have bought it and paid my ISP for an internet connection.
I think I will just stick with my PC. It pretty much uses a keyboard and mouse just like.......a PC.
That being said I do understand the appeal. If you have a bunch of friends that have and Xbox or a PS3/4, and you have a PC and want to game with them. I could not blame you for hooking up a Xim module to a console to play with friends.
I hope they wont add full mouse and keyboard to xbox one or ps4...
All they have to do is make player pool options. Set your game to only play with M/KB, or Controller, or Both, and have at it. Might divide the player population, but they won't know how it will work unless they try. At the very least they could support COOP with any option.
You mean like Unreal Tournament 3 did on the ps3? Take an already small player pool(ps3 gamers at the time), use an even smaller set of that(FPS players), get an even smaller subset(those interested in a sci-fi game), and allow them to match up to people with a mouse and KB.
It didn't work. The controller players got demolished, even though the game speed and framerate had already been lowered, and by allowing the community to divide itself(having the gamepad players opt in to get themselves wrecked by the few mouse/kb players), the mouse/kb players were so few that they might as well just play on the PC instead because they'd never get into a game because the gamepad players wouldn't want to get their asses handed to them. The multiplayer community was dead within a month.
In all honesty, I'd die from hysterical laughter if the KB/M combo decimated and killed off multi-player console gaming. With the grudge most console gamers hold against PC gamers it would be acutely fitting if our instruments of input annihilated their experience.
can you imagine the nerd rage that would ensue were you to start playing COD with a m/kb .
Oh lawd...
Hamstringing players by denying use of a better input method that would otherwise be available is not cool, sir.
It wouldn't work unless the game was specifically made for m/kb. The keyboard wouldn't be the problem, but the mouse. Play Dark Souls and you'll see how using a mouse for an aim system made for a gamepad. It's extremely clunky.