HardOCP News
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While the overall numbers are low compared to the same time last year, the increase in digital sales versus physical sales is impressive.
The $2.88 billion figure includes $769 million spent during the quarter on new physical console and PC software, as well as used and rental spending of $343 million, and digital content (full game downloads, DLC, subscriptions, mobile, and social games) spending of $1.77 billion.