HardOCP News
[H] News
- Joined
- Dec 31, 1969
- Messages
- 0
Don't lie, you would totally play this!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Yea I can see the masses getting into this...until I saw the 110 views.
*Finally.Finely! A technology that comes to the aid of those too those fat kids that never could ride a bike around their neighborhood.
Yeaaaaa..........No.
But thanks for reinforcing why VR like 3d and motion control is stupid as shit when it comes to gaming.
Yea.. our 90's hopes and dreams keep getting injections from videos like this. Spare us this fate please..
Not sure how you couldn't find something like this totally awesome. Combining 1:1 motion tracking with an Oculus or similar HMD with a polished game would be awesome. Im not talking graphically polished either, just integration of the tracking and the game engine. In fact, graphically, game devs could forego the life like graphics and still pull in a huge crowd with the level of immersion something like this could offer....I am incredibly stoked about getting my hands on an Oculus.
Not sure how you couldn't find something like this totally awesome. Combining 1:1 motion tracking with an Oculus or similar HMD with a polished game would be awesome. Im not talking graphically polished either, just integration of the tracking and the game engine. In fact, graphically, game devs could forego the life like graphics and still pull in a huge crowd with the level of immersion something like this could offer....I am incredibly stoked about getting my hands on an Oculus.
Easy...let me give you the abridged list of serious problems.
1) Having to wear something on my head and it kills my perceptual awareness while it is at it. First I won't even wear 3d glasses, wearing something far heavier is an absolute no. Couple that with the obvious issues of; not being able to look away from your screen briefly without taking the thing off, motion sickness and a bevy of other obvious problems once you look past the "OOo Shiny!".
2) 1:1 motion tracking. Yep, sorry but I am not sold on a vastly inferior method of input. Why on earth would I want to be restricted to 1:1 movement when I have spent years and a ton of money steadily buying mice that allow for Vastly better movement ratios? The very concept of being required to move half my body to accomplish the same thing I can with a mere twitch of the mouse is so absurd it defies words. It falls into the same category as touch screens, neat and good for specific tasks or some very niche games but basically worthless for any game that rewards high reflexes and skill. To use a very simple example, there was a reason why those with Wavebird analog controllers completely curb stomped anyone using the wiimote in Mario Kart on Wii. Simply put, Precision. Motion control even with this thing sacrifices huge amounts of precision. As I said, once you get past the "Neat" factor it gets old quickly. I would pretty confidently wager that the vast majority of these that sell are collecting dust like the Wii in 3-6 months.
The thing is I could go on with the negatives on this thing for a while. Those however are the two biggest points. Now don't get me wrong, I like any technology lover find it cool as hell. I simply recognize the fact that it is a novelty device that just doesn't have a real place in the game market. It is going to end up like serious flight stick setups for Flight sims. Yes for those few looking for an ultra realistic simulation environment it will be perfect. For those just looking to sit down and play a regular game, it just becomes a terrible choice.
I agree 100%...I kept going back and forth on the Rift, but as time went on I slowly started leaning toward the "this can be awesome!" side..I think we need to get at least 1080P per eye at the lowest, otherwise the "screen-door effect" is just too much..Hell, even 1080P would be that way for people like me, who have 20/15 and 20/10 vision..
The success or failure of the Rift is going to boil down to one simple thing. Developer support. If they commit the proper resources, then games can literally be life like..The problem I see is that with the state of Game Publishers these days (read E.A.), that is going to be a tall order..
1) Have you worn the Rift yet? I've read that its pretty light and, while I haven't been scouring every post looking for it, I haven't seen any reviewers complain of neck fatigue. I will definitely give you the point about not being able to look away but, this is an "immersion device".
2) It basically boils down to your lazy and/or your natural ability to move is impaired. It's a device that brings gamers closer to the game, make them feel more life-like. The Rift alone could represent a huge step forward in visual immersion and if we are able to get dev support for a full body motion tracking device like the Kinect in conjunction with the Rift that could greatly up the immersion. Are you going to be spinning 180 degrees with the flick of a wrist, no. That's not the kind of gaming these devices are going to replace. IF (HUGE if too) the Rift is successful, we could see offshoots of competitive gaming where its Rift only leagues.
I still say forget photo-realistic graphics with something like this, we see reality every day. Being able to be full immersed in a world that looks completely different then reality but still behaves similarly enough that it tricks our senses into believing its real....that would be awesome.
The Rift is designed to be an immersive device, not a highly-responsive input modality.
Not sure how you couldn't find something like this totally awesome. Combining 1:1 motion tracking with an Oculus or similar HMD with a polished game would be awesome. Im not talking graphically polished either, just integration of the tracking and the game engine. In fact, graphically, game devs could forego the life like graphics and still pull in a huge crowd with the level of immersion something like this could offer....I am incredibly stoked about getting my hands on an Oculus.
Did i say anything about weight? No, I didn't. Let's be honest here, how many games do you play that would benefit from that level of immersion? I have been a gamer for a long time now and frankly I can count the number of games on a couple of hands.
So I did a comparison of input speed and accuracy and your take away is I am lazy? LOL..ok man..ok. Sorry but laziness has nothing to do with the fact that 1:1 movement is Vastly inferior and just flatly puts you at a disadvantage. I don't care how good the immersion is, if you are getting your ass kicked by players using higher end hardware you aren't going to be having fun.
because literally the only difference with this is a headset and you are pedaling. In reality, there isnt much more to this than just having a kinect and a game like this on your big screen.
so meh.
Hell yea I want to give it a try.
Personally I'm waiting for a headset like the sword-art online if anyone gets the reference.