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I would, but I was actually wrong. A 60 Hz display can only refresh every ~16.6ms, so any time you notice any kind of discrepancy in the frame rate, your effective frame rate for that moment is 30 fps: if there are no frames in the flip queue ready to be displayed by the time the display is ready to retrace, you must wait ~16.6ms until the next retrace, which kicks you down to 30 fps.can you explain this a bit further.
It's the same thing at 120 Hz the frame rate is halved but there's also half the jitter as the delta time between refreshes is halved. The effect of missing the a swap should be less noticeable at 120 Hz refresh than it would at 60 Hz refresh.Ah! You notice the same problem with 120hz vsync off because the same things happens: if you get less than 120fps you jump to 60fps, although the next jump is not as bad as you go to 40fps.
It's the same thing at 120 Hz the frame rate is halved but there's also half the jitter as the delta time between refreshes is halved. The effect of missing the a swap should be less noticeable at 120 Hz refresh than it would at 60 Hz refresh.