GoldenTiger
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- Dec 2, 2004
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http://www.tentonhammer.com/reviews/guild-wars-2?page=2
http://www.eurogamer.it/articles/2012-08-28-videogiochi-guild-wars-2-review-recensione
10/10
I know reviews tend to be pretty damn awful nowadays, but just how much money did ArenaNet pay out on these ones?
I'd already basically paid no attention to critic reviews and many users' reviews, but good lord.
Here is an honest review or two I've seen on various forums:
And here's mine...
Having played Guild Wars 2 during the beta weekend events and stress tests, as well as the last few days to try to see if it was any good thanks to my headstart key not having expired, I found it to have a few good things about it, but WAY more bad things that outweigh them.
Combat feels boring and clunky, with it requiring you to button-mash one main attack and every 30-40 seconds you get to unload a few cool special abilities. Everyone has a zillion hitpoints so combat lasts forever and a day in PVP, making the fights boring and very drawn-out with no tactics really entering play. Animations felt unresponsive, especially on my Thief.
The chat box can't be moved other than a pair of pre-set spots. You can't move anything, much, actually. Basics like confirmation dialogs on many actions (such as clicking "Leave Guild") simply aren't there. The UI needs lots of love, with poor placement of many things and no modifications possible through add-ons/etc.
World vs. World is horrid. If you can even get in with the queue, you end up running for 5, 6, 7, 8 minutes to get to a fight, die in 30-60 seconds in a zerg battle, and then spend the entire time running back across the map again like a good little zergling for another several minutes. The "Downed" state is ridiculous for 1on1's... I can kill someone, try to finish them off with the finisher but then die of a DOT or they teleport with their "downed" ability, then they come back to life and kill/finish me off despite my having won the battle. TERRIBLE game design. Additionally there's no reason to care about the actual fighting seeing as how there's no risk/reward, nothing to be gained, nothing to be lost, just "for the fun of it" for fighting as nothing changes in the world or your character other than a simple cosmetic change or whatnot of your armor, for winning. Like mashing a button in Farmville to feed your cows over and over, it gets boring very quickly with no greater overarching goal.
The PVE is a pretty bad setup... you run around in a swarm of locusts to do so-called "dynamic" events that actually just are on loop every 5 minutes for the next person to zerg on, and they're pretty much all "click on five of these items while everyone else does the same" or "WOW you became a cow! Oh wait now you're a chicken in this one, how innovative! Run, run, follow that NPC!" for gameplay. No unique things like Warhammer Online had or RIFT where you're attacking/defending multiple points and doing actual dynamic fights, sieges, and needed some tactics, for defeating zone events and Public Quests.
The game makes a big point of trying to tell you "GO EXPLORE!" but you are supposedly getting some exploration and sense of amazement seeing things that everyone's obviously already seen 20 million times before? The game basically holds your hand showing you where to go, what to do, etc.
Even basics like the camera feel off, almost like it's off-center or something and more of an "over the shoulder" view which is clunky and feels weird + unresponsive.
Other EXTREMELY basic things like having a functional mail system, trading window, and auction house that other games got knocked for, are simply glossed over by reviews and forum fans, not to mention having to pay to buy simple things like bank space and bag slots (oh, you thought I meant gold? No, I mean real money! Oh, and did I forget to mention you can buy gold essentially through the in-game store, to get the best gear right away when someone's selling it? Yeah, pay-to-win on the extreme!).
Finally the game just doesn't run well for me, and I'm on a powerful machine. Performance is all over the place and typically runs 25-30fps with occasional spikes to 40, at 2560x1600 with a 2600k, gtx 670, ssd, etc. in my rig. Changing the settings down seems to barely affect anything either.
Anyway, just some food for thought and temperance of the massive hype that no game could ever hope to live up to surrounding this one, for people thinking/deciding on whether to buy the game.
Gameplay 90/100 - Great
Graphics 97/100 - Excellent
Sound 97/100 - Excellent
Multiplayer 95/100 - Outstanding
Value 95/100 - Outstanding
Lasting Appeal 95/100 - Outstanding
Overall 94/100 - Outstanding
http://www.eurogamer.it/articles/2012-08-28-videogiochi-guild-wars-2-review-recensione
10/10
I know reviews tend to be pretty damn awful nowadays, but just how much money did ArenaNet pay out on these ones?
Yeah, that has NEVER happened in an MMO before , no one's ever helped someone against an overpull or accidental agro they were going to die from. That's surely worthy of 10/10!In essence, even when youre soloing through Tyria, Guild Wars 2 is a truly multiplayer game. Youll participate in dynamic events with multitudes of players. Not only that, youll encounter others on your journeys and find that the social feel of Guild Wars 2 truly enhances your experience, even if you dont group or interact in chat. Someone may come along and revive you in a time of need (everyone can revive, and everyone gets experience for doing it.) You may find yourself in over your head in a fight, and another soul will charge in to help. In that sense, GW2 feels like a uniquely social experience.
All I do is fight in no-consequence, no-reward arenas for superficial cosmetics? What's the point? You don't even get XP? Cmon...Structured PvP also comes neatly packaged with a wholly separate form of character advancement, so even though sPvP wins wont necessarily help you level in PvE, you can still feel like youre making some form of meaningful progress in both hot-join and tournament modes. Not only can you gain ranks over time, but youll also be able to unlock a massive amount of cosmetic options that mirror the most intricately designed armors and weapons found elsewhere in the game.
So they slammed games like Warhammer, Rift on PVP servers, and The Secret World for that point, yet give it a glowing review for GW2?World PvP can, however, devolve into a numbers game, and if no skilled leaders rise up you might have to give the system some time to accommodate your server.
I'd already basically paid no attention to critic reviews and many users' reviews, but good lord.
Here is an honest review or two I've seen on various forums:
nik said:A few of my major gripes is;
1. Shallow quests. You feel like a swarm of locust moving from one place to the next and there is very little variety to speak of(unless you think being turned into a pig instead of a cow innovative and cool).
2. Directions everywhere. Right, why should I explore something that obviously everyone knows about? The sense of wanderlust and the exploring everyone was so excited about... Yeah...
3. Combat. Yepp, I'm going there and yepp, I think it is button-mashing. Be sure to bind your first skill to a very comfortable place or you're going to be hurtin'. It is still responsive and tight but yeah 80 levels of the same abilities + end game. The idea of weapon-swaps and traits sound a whole lot better than how it works in practice.
GW2 does bring good stuff to the table though, a lot of it, for starters:
1. The game is beautiful.
2. "Grouping." I hope more games adopt this style. Everyone is in a "group" and cannot kill-steal nor grief.
3. Combat. Kinda strange to have this here too but it is very good. The problem isn't the mechanics but rather the lack of things to do with it. Yes, there is the trait system and so on but doesn't tackle the fact most of your skills will be on cooldown.
There is obviously more on both pros and cons but my brain has not yet booted up fully, and I've not had my coffee yet.
That said, since it is B2P it is still worth it. The pefect 10/10 game though? Nope, and to slap such a number of it this early on only means you, as a critic, is trying to do a "first." If you go into this thinking it is going to be the best thing that ever happend to MMOs you are going to get disappointed, unless you've already drunk the kool-aid. In which case, it doesn't matter what the critics say anyways, because you're already playing it.
Just because you change something doesn't mean you've made it better. However, the good ideas should not be ignored and games you don't play does not have to suck. In addition, you shouldn't feel the need to come up with hyperbolic languange about games you no longer play. Indeed, it only makes you sound like someone who broke up with their BF/GF a year ago and still feel the need to talk about how much he or she is over her/him.
Peace.
And here's mine...
Having played Guild Wars 2 during the beta weekend events and stress tests, as well as the last few days to try to see if it was any good thanks to my headstart key not having expired, I found it to have a few good things about it, but WAY more bad things that outweigh them.
Combat feels boring and clunky, with it requiring you to button-mash one main attack and every 30-40 seconds you get to unload a few cool special abilities. Everyone has a zillion hitpoints so combat lasts forever and a day in PVP, making the fights boring and very drawn-out with no tactics really entering play. Animations felt unresponsive, especially on my Thief.
The chat box can't be moved other than a pair of pre-set spots. You can't move anything, much, actually. Basics like confirmation dialogs on many actions (such as clicking "Leave Guild") simply aren't there. The UI needs lots of love, with poor placement of many things and no modifications possible through add-ons/etc.
World vs. World is horrid. If you can even get in with the queue, you end up running for 5, 6, 7, 8 minutes to get to a fight, die in 30-60 seconds in a zerg battle, and then spend the entire time running back across the map again like a good little zergling for another several minutes. The "Downed" state is ridiculous for 1on1's... I can kill someone, try to finish them off with the finisher but then die of a DOT or they teleport with their "downed" ability, then they come back to life and kill/finish me off despite my having won the battle. TERRIBLE game design. Additionally there's no reason to care about the actual fighting seeing as how there's no risk/reward, nothing to be gained, nothing to be lost, just "for the fun of it" for fighting as nothing changes in the world or your character other than a simple cosmetic change or whatnot of your armor, for winning. Like mashing a button in Farmville to feed your cows over and over, it gets boring very quickly with no greater overarching goal.
The PVE is a pretty bad setup... you run around in a swarm of locusts to do so-called "dynamic" events that actually just are on loop every 5 minutes for the next person to zerg on, and they're pretty much all "click on five of these items while everyone else does the same" or "WOW you became a cow! Oh wait now you're a chicken in this one, how innovative! Run, run, follow that NPC!" for gameplay. No unique things like Warhammer Online had or RIFT where you're attacking/defending multiple points and doing actual dynamic fights, sieges, and needed some tactics, for defeating zone events and Public Quests.
The game makes a big point of trying to tell you "GO EXPLORE!" but you are supposedly getting some exploration and sense of amazement seeing things that everyone's obviously already seen 20 million times before? The game basically holds your hand showing you where to go, what to do, etc.
Even basics like the camera feel off, almost like it's off-center or something and more of an "over the shoulder" view which is clunky and feels weird + unresponsive.
Other EXTREMELY basic things like having a functional mail system, trading window, and auction house that other games got knocked for, are simply glossed over by reviews and forum fans, not to mention having to pay to buy simple things like bank space and bag slots (oh, you thought I meant gold? No, I mean real money! Oh, and did I forget to mention you can buy gold essentially through the in-game store, to get the best gear right away when someone's selling it? Yeah, pay-to-win on the extreme!).
Finally the game just doesn't run well for me, and I'm on a powerful machine. Performance is all over the place and typically runs 25-30fps with occasional spikes to 40, at 2560x1600 with a 2600k, gtx 670, ssd, etc. in my rig. Changing the settings down seems to barely affect anything either.
Anyway, just some food for thought and temperance of the massive hype that no game could ever hope to live up to surrounding this one, for people thinking/deciding on whether to buy the game.