HardOCP News
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- Dec 31, 1969
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Apparently Futuremark is working on a new 3DMark DirectX 11 benchmark. Obviously we aren't big on canned benchmarks but this will be of interest to all you benchmark hounds out there.
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I preferred this one based on enjoying the content
http://www.youtube.com/watch?v=PBZQgAONVzc&feature=player_embedded
I only enjoy Futuremark benchies simply for that "Oh wow, THIS is what PC gaming could be like now a days!"
So basically just eye candy, I put no real weight on the actual numbers I get after running the benchmark.
Other than that, W-T-F did I just watch?!
And yes, these canned benchmarks have been pointless for a very long time. I want to know what something resembling an actual game runs like, not just a real time rendered cut scene. Sure, it has lots of nice lighting, shadows, and other effects, but it's not like I'm going to see a game with that complexity any time soon.
I miss the older ones where they used situations that simulated actual gameplay. Now it's just a matter of run the benchmark and walk away for 15 minutes.
Other than that, W-T-F did I just watch?!
Always just eye candy and demos. Wasn't Futuremark part of the demo scene way back when? The 64K demos? I thought I remembered them from way back then.
Anyway, I don't use them as benchmarks, really. Just for a cool little visual demo. Always fun to look at.
Zarathustra[H];1038860321 said:Future Crew was a Finnish denoscene group that made many good PC demos and were responsible for screamtracker, the first module tracker, later resulting in such programs as fast tracker etc. They pretty much created the .mod style tracker music file.
They also hosted one of the big early demoparties, Assembly, in Helsinki, Finland in the early to mid 90s.
As the gang got older and the denoscene started dying (in large part due to the rise of networked games, and demoparties slowly turning into lanparties) various members turned their skills into something more marketable.
Some of them started Remedy, the company behind the Max Paune games.
Some of them were involved in the Bitboys effort (which was a flop)
And yes, some of them founded Mad Onion which later renamed itself FutureMark.
3DMark 2000 was very reminiscent in its audiovisual artistry to the demoscenes demos. Once they got away from that, 3DMark went downhill IMHO.
Zarathustra[H];1038860321 said:F.....History lesson.
Zarathustra[H];1038859440 said:
I think the reason for this is due to hardware limitations more than anything...
Yes, there are PC's that could easily run a game with the level of fidelity, but those PC's make up, what, 1% of PC gamers? Most people would have to run a game like this severely dumbed down...like down to Unreal 3 engine level graphics...so there lies the problem. Why make a game that 1% could run maxed out?
Hell, look at Crysis...here we are FIVE years later and most mid-range gaming PC's STILL can't play the game maxed out, especially with AA enabled.
In the end though PC games will start looking like this once consoles have gotten to the point of being able to run games like this.
I agree that 2000 and 2001 were actually interesting to watch. The subsequent ones have been less and less interesting to watch. The latest one is terrible if you want something to watch.