Zarathustra[H]
Extremely [H]
- Joined
- Oct 29, 2000
- Messages
- 38,878
Hey all,
I recently picked up a GTX680, and when I did, I used an old GTX460 768MB I had kicking around as a dedicated Phys X board.
I only have two games (at least that I am aware of) that support Phys X. My reason for running Phys X is that Red Orchestra 2 does a lot of bullet physics, and does not multhithread well at all, so it tends to choke even the fastest CPU's.
So I installed the card, told the unified 301.24 to use the GTX460 as a dedicated PhysX board and fired RO2 up.
I proceeded to monitor GPU activity using EVGA's Precision X, and I never saw as much as a blip of activity on GPU2. Disconcerted, I figured that maybe this was because RO2 can be a little buggy, and maybe it wasn't enabling PhysX.
So I decided to test, and fire up Metro 2033 (my other physX supporting game). I played through the entire opening scene (until one of those big flying things knocks over the armored car) and then quit back out to the desktop and reviewed the activity charts. The most GPU use the GTX460 saw was ~2-3%.
So my questions for those of you more familiar with PhysX are as follows:
1a.) What GPU do you use for dedicated PhysX?
1b.) What GPU useage do you see when running PhysX enabled titles.
2.) Is a GTX460 complete overkill for PhysX, or is my system somehow just not using it properly?
3.) Is there a way to test if proper hardware acceleration of PhysX is indeed working?
4.) Is there a way to definitively tell if it is actually working in game?
Thanks,
Matt
I recently picked up a GTX680, and when I did, I used an old GTX460 768MB I had kicking around as a dedicated Phys X board.
I only have two games (at least that I am aware of) that support Phys X. My reason for running Phys X is that Red Orchestra 2 does a lot of bullet physics, and does not multhithread well at all, so it tends to choke even the fastest CPU's.
So I installed the card, told the unified 301.24 to use the GTX460 as a dedicated PhysX board and fired RO2 up.
I proceeded to monitor GPU activity using EVGA's Precision X, and I never saw as much as a blip of activity on GPU2. Disconcerted, I figured that maybe this was because RO2 can be a little buggy, and maybe it wasn't enabling PhysX.
So I decided to test, and fire up Metro 2033 (my other physX supporting game). I played through the entire opening scene (until one of those big flying things knocks over the armored car) and then quit back out to the desktop and reviewed the activity charts. The most GPU use the GTX460 saw was ~2-3%.
So my questions for those of you more familiar with PhysX are as follows:
1a.) What GPU do you use for dedicated PhysX?
1b.) What GPU useage do you see when running PhysX enabled titles.
2.) Is a GTX460 complete overkill for PhysX, or is my system somehow just not using it properly?
3.) Is there a way to test if proper hardware acceleration of PhysX is indeed working?
4.) Is there a way to definitively tell if it is actually working in game?
Thanks,
Matt