Well, I'm playing on the Dell Ultra Sharp U3011. I have the 2600K, 8GB Dominators, and GTX 590 Quad SLIs (all stock speed - 285.62 drivers). I specifically built this rig for BF3 just two weeks ago - http://hardforum.com/showthread.php?t=1646299
And guess what?
BF3 is not playable in 64/64 multiplayer in Ultra Settings preset on ANY map at 2560x1600. None, nada, ZIP. Unplayable. There's no network lag or anything like that. The four GTX 590 GPUs just struggle to render those damn frames at 2560x1600 on any multiplayer server with more than 50 players.
It's perfectly smooth in campaign mode, but who the hell plays BF3 in campaign mode? It's also butter smooth at ANY lower resolution. If you crank the resolution one notch down, it's very smooth.
The only way I'm able to play it at 2560x1600 on the "Ultra Settings" pre-set, is if I switch to "Custom", and then crank down the deferred antialiasing down to 2x instead of the 4x. 4x will kill at 2560x1600 even with the second most powerful Quad SLI setup. Even at 2x, it's only playable 90% of the time when you're not in a "dense" firefight.
The only way to play 2560x1600 at Ultra Settings is if you completely turn off "deferred antialiasing". Then it's constantly at 60FPS (0 frame drop) in any multiplayer situation. But this SUCKS - how can Quad GTX 590's not handle deferred antialiasing for BF3 at 2560x1600 in a 64/64 person server with Ultra settings?
I'd like to know if anyone has been able to keep BF3 above 60FPS (constant) @ 2560x1600 Ultra Preset in 64/64 Multiplayer. If so, I'd LOVE to know what you're running.
Should I have gone with the X58 chipset? GTX 580 Quad SLI's instead? AMD 6990 Crossfire? I have no idea. I honestly thought the GTX 590 Quad SLIs would handle it, but I was oh so wrong.
And guess what?
BF3 is not playable in 64/64 multiplayer in Ultra Settings preset on ANY map at 2560x1600. None, nada, ZIP. Unplayable. There's no network lag or anything like that. The four GTX 590 GPUs just struggle to render those damn frames at 2560x1600 on any multiplayer server with more than 50 players.
It's perfectly smooth in campaign mode, but who the hell plays BF3 in campaign mode? It's also butter smooth at ANY lower resolution. If you crank the resolution one notch down, it's very smooth.
The only way I'm able to play it at 2560x1600 on the "Ultra Settings" pre-set, is if I switch to "Custom", and then crank down the deferred antialiasing down to 2x instead of the 4x. 4x will kill at 2560x1600 even with the second most powerful Quad SLI setup. Even at 2x, it's only playable 90% of the time when you're not in a "dense" firefight.
The only way to play 2560x1600 at Ultra Settings is if you completely turn off "deferred antialiasing". Then it's constantly at 60FPS (0 frame drop) in any multiplayer situation. But this SUCKS - how can Quad GTX 590's not handle deferred antialiasing for BF3 at 2560x1600 in a 64/64 person server with Ultra settings?
I'd like to know if anyone has been able to keep BF3 above 60FPS (constant) @ 2560x1600 Ultra Preset in 64/64 Multiplayer. If so, I'd LOVE to know what you're running.
Should I have gone with the X58 chipset? GTX 580 Quad SLI's instead? AMD 6990 Crossfire? I have no idea. I honestly thought the GTX 590 Quad SLIs would handle it, but I was oh so wrong.