$60k Home Flight Simulator

Probably could even make the egg thingy as well for cheaper than $60k. If nothing else, just rig some force feedback signals to some actuators or something for a very generic effect.
 
What you mean without the moving egg, just use the already built chair that was used in the Dirt 3 Demoing :D
 
If the inside of the egg thingie was a giant flexible monitor I would be all for it. But it's got 3 monitors... wtf? Plus it looks pretty cramped. Aren't pilot seats supposed to be spacious? I sure as hell wouldn't want the pilot in my airplane be all uncomfortable and cramped since, y'know, he's the freaking pilot.

D:
 
Perhaps if he consulted with Steve first he could have saved 58K and put that money into a bigger house so he wouldn't have to use an entire garage space. Perhaps a game room or something.
 
or maybe this is a way for those who for medical reasons for instance, cannot get behind the yoke of a real plane.....safer for everyone
 
For 60K, I'd just buy an ultralight and flight instructions so I could enjoy flying for real.

No kidding.

Okay, so it has motion, but my problem stems from the fact that it is tailored toward Flight Sim X and I assume the instruments aren't modular/able to change around.

One could make a similar system for IL-2 Sturmovik (minus motion) since it supports a little known "protocol" as DeviceLink that operates over UDP which includes setting of and retrieval of "states" of the aircraft you're flying. Meaning you could get altimeter, variometer, speedometer data and with the right hardware (interfacing via UDP is so easy) display to actual analog devices. Or to your tablet. Or other displays.

Also can be used to change states so you can unify controls however you like. Just need an application to ship off some UDP packets and you're good.

Hell the game even provides haptic data through this protocol, so you could definitely use some sort of hydraulic simulation of movement.
 
I saw another guy who made a similar thing but with completely spherical and running Commanche. Cost him $200k to build about 10 years ago.

$60k is pretty good for this, but hard to say without actually trying it myself. Looks like the range of motion is very limited. Might be good as a beginner flight-training sim.
 
I wouldn't mind having a desk like that - no motion stuff needed, but the ability to block out distractions would be golden.
 
Pretty cool but you could probably make your own "simulator" set up for only a few thousand.
 
For 60K, I'd just buy an ultralight and flight instructions so I could enjoy flying for real.

Well you couldn't fly an ultralight during a raging storm now couldn't you? And survivability in a crash is much higher in the simulator to boot.
 
Well you couldn't fly an ultralight during a raging storm now couldn't you? And survivability in a crash is much higher in the simulator to boot.

Alright? You can't sperg-out in a simulator during a power outage and survivability inside a garage is pretty low when you forgot you left a DiGiorno in the oven 12 hours ago and the house burns down.

what is this i don't even
 
Alright? You can't sperg-out in a simulator during a power outage and survivability inside a garage is pretty low when you forgot you left a DiGiorno in the oven 12 hours ago and the house burns down.

what is this i don't even

Obviously you don't.
 
For 60K, I'd just buy an ultralight and flight instructions so I could enjoy flying for real.

Sad, but it seems like people enjoy simulated experiences more than real life experiences i.e. Facebook and Porn, and they are willing to pay for it also.
I think the business in Minority Report where the guy had the Virtual Reality booths isn't a bad idea.
 
Sad, but it seems like people enjoy simulated experiences more than real life experiences i.e. Facebook and Porn, and they are willing to pay for it also.
I think the business in Minority Report where the guy had the Virtual Reality booths isn't a bad idea.

I can kind of understand that. After all, I'd rather experience simulated war, e.g. FPS games, than real war. To me though, for the amount of money and labor involved, simulated flight in this case doesn't make as much sense. The real thing is relatively safe under the right circumstances and with proper training, so the experience of actually doing it would be so much more gratifying to me than sitting in garage pushing fake nobs.
 
I can kind of understand that. After all, I'd rather experience simulated war, e.g. FPS games, than real war. To me though, for the amount of money and labor involved, simulated flight in this case doesn't make as much sense. The real thing is relatively safe under the right circumstances and with proper training, so the experience of actually doing it would be so much more gratifying to me than sitting in garage pushing fake nobs.

Yes. I can't run around and jump into jets, helicopters and tanks or mow down hundreds of people with a M16, so I play BF3. Likewise, I can't cast fireballs or fight dragons, so I (will) play Skyrim.

When the cost of the simulation costs far more than doing the real thing (and the real thing is feasible, such as flying a plane) you have to question the logic behind it.
 
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