3x 30" Portrait 6970 CF Eyefinity vs 580 SLI Surround Showdown

Vega

Supreme [H]ardness
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Oct 12, 2004
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UPDATE to include my trials with TRI/QUAD 6970s and TRI 3GB 580s:

This thread original started as a dual 6970 vs 580 comparison. Since two each of those cards did not get me where I wanted to be FPS wise, it has somewhat "evolved". My system changed from a i7 920 D0 @ 4.55Ghz on X58 (16x PCI-e for 2 GPU's) to a 2600K on a Asus P8P67 WS Revolution that can accommodate Quad-Fire and Tri-SLI (8X PCI-e on all lanes when using 3 or more GPUs). I've kept the 2600K at 4.6Ghz as to keep the playing field as level as possible during the platform switch. Apples to apples, I've found I've lost approximately 2-5% performance switching from pure 16x X58 lanes to 8x P67 lanes with a NF200 tossed in there.

I immediately ran into problem while going Tri/Quad-fire 6970s. Everything was crashing left and right. Dug up some research that stated the crossfire interconnects where never designed to push the bandwidth at the resolutions I was pushing them at. In my opinion the series design of the crossfire interconnects is flawed. The bridge from card one to two and then on down the line has to handle way too much bandwidth in Tri/Quad-Fire setups at this high of a resolution and just couldn't cope. At about the time I was finding all of this out, 3GB 580's were on the horizon and the reason for my update here.

My largest complaints originally with the 580s was the severe lack of VRAM and the DX9 portrait mode FPS limit bug. Those were total deal killers. I am glad to report that both are solved with these latest cards and drivers! I've included a few Tri-6970 benchmarks that did run but deleted the Quad-6970 line as everything besides Resident Evil 5 crashed (RE5 also allowed the sole Quad-Xfire benchmark). The Palit 3GB 580's where modestly clocked to 840/2050. Afterburner 2.1.0 Beta 7 can adjust voltages on these non-reference cards. All benchmarks are with driver texture quality settings at maximum, 16x AF forced with 2x MSAA.


3x3GB580.jpg



Heaven 2.1 - You can see a third 580 and the 3GB VRAM really lets the benchmark breathe. It is getting over twice the FPS as two standard 580s. Tri/Quad 6970s couldn't even run the benchmark.

Resident Evil 5 - I don't know if this game is particularly tweaked for AMD, but this is the one game where the 6970s came out on top.

Eve - They just did a recent client update and changed the graphics settings etc. So Eve could not be used as a comparison anymore.

DCS:A10C Beta 4 - This is really what I was hoping was going to happen. A-10C was VRAM limited not only on the stock 580 but the 6970s also as it used tons of VRAM for some reason. Here the 3GB just let the sim open wide up and breathe. 82 FPS at this resolution on such a demanding simulator. And my 3x 3GB 580s where still all at 100% usage! Room to grow (wink). I am completely flabbergasted by these results.

AvP DX11 - Here you can see even a sweet 63% performance gain going from two regular 580s to the 3GB Tri setup. Incredible gains.

Hawx 2 - Even though the 96 average FPS is the highest recording in portrait mode out of all the setups, I did find an anomaly. Viewing the Fraps counter, it was pegged at 101/102 virtually the entire time. Checking Afterburner, the GPU usage was only at about 60% across the board. Something artificially was limiting it, and it wasn't the CPU. (To be continued below).

BF:BC2 - 97 FPS. The numbers just speak for themselves, just amazing. This mystical 101/102 FPS bug appeared once again.

WoW- Sorry account expired.

Rise of Flight - I am not sure what to make of this one. They just did a recent update and it appears how SLI works has been altered for the worse. I was only getting 30% usage out of the GPU's. I have a post on their forums to see if I theres a way I can get SLI working properly.

Left 4 Dead 2 - Although the Tri-SLI numbers are the highest, they are only about 10% faster than the dual-6970 numbers. If Tri-6970 didn't crash, i think it easily would have taken this benchmark.

Batman - A silky smooth 62 FPS with all settings maxed and 2x AA.

Metro - Here the Tri-6970s actually did work, but as you can see the 3GB 580s decimated everything. 60 FPS average at 12.3 Mega-pixels!

MS:FSX: Really didn't show much improvement over 2x regular 580s but this is a notorious CPU limited sim. Still quite a bit better showing versus AMD.

Lost Planet 2: Once again a great showing for the 3GB 580s.


Some random thoughts about the 3GB frame buffer viewing usage with MSI Afterburner 2.1.0 Beta 7. They have to update the graph limit as they stop at 2048MB lol. Although the number actually shows correct. Virtually all of these games tested even with just 2x AA blew through the 1536 limit on the standard 580's. DCS A-10C used 2200MB, Heaven 2.1 with 8x AA used 2700MB and Eve online at 16x AA used 2800MB VRAM. You see that even with 6970s 2GB with more than 2x AA you run into problems.

I think the 3GB also helped in various other ways. It's just my hunch that the Afterburner displayed memory usage is just game textures, AA and the like and doesn't take into account VRAM usage for triple buffering and SLI needs. Even with using an 8x/8x/8x PCI-e setup with the P67, these numbers are pretty darn impressive. I didn't notice any micro-stuttering, lag, pausing, hitching or the like. Everything was silky smooth and I attribute a lot of that to the VRAM quantity. I was also worried that adding a 3rd card would add noticeable input lag. It appeared to operate just as fast as the single and two card setups which is nice. Something I cannot say for the Tri-Quad 6970 setup which at times exhibited strange mouse/input lag in some tests. Whether that was due in part to the limited crossfire interconnects I do not know.

Mini-review of the Palit cards: I was at first suspect of this company Palit as I've never even heard of them before. I've heard of Gainward and originally about 3GB 580's through them. Gainward does use a nice cooler setup, but it's a 2.5 slot heat pipe design which limits multi-GPU use scenarios. The Palit uses a 2-fan 2.0 slot heat pipe cooler. The colors are a bit unusual when viewed online but in person they aren't that bad. The black is a nice polished piano black and the orange is darker than in the pictures. The build quality seems pretty good. All three work out of the box over clocked right out of the box so no complaints here.

The nice thing about them is the sound level. Check out the db recordings in the chart. Just to put this into perspective, the 2x 6970s at max load/fan are over 50% louder than the 3x Palit cards at max load/fan! Need I say more? One Caveat though is that I had to put an extra fan (high quality quiet scythe) fan to blow down on the 3x Palit cards to help with temperature on my open bench. The 3x rigid SLI connector puts the 3x Palit cards real close together limiting airflow. The good news is that EK is making water blocks for the Palit/Gainward 5xx series GPUs which is great. Without the scythe fans blowing down on the cards, the top (#1) card would push 97 C. With the extra fan max temps are around 80 C. The last card that can breathe freely see's max temps of around 67 C under these over clock conditions.

All-in-all I am highly impressed with what Palit has accomplished with these cards. I know designing a high quality PCB from scratch and custom coolers isn't left to the unskilled. First to market with them to boot. I did have some issues with nVidia's latest drivers in which you can find what I did to work around it on around page 23 of this thread.

The mysterious 101/102 FPS limit doesn't really concern me much. The old 39/40 FPS portrait bug was really annoying because obviously that's too low of a number to settle with. As long as I am at 60 FPS to match my monitors refresh rate I am happy. At this time I am not going to try to hunt down how, why and under what conditions that limit occurs as obviously id doesn't affect my game play, only benchmarks at stupidly high FPS.

Another thing to note is that even though the pixels "hidden" behind the bezels while using bezel correction aren't displayed, they do create a small performance hit. I am not sure if the driver just leaves color assignment to those pixels blank or assigns them all black, but the performance impact is fairly small (tested less than 5%).

The purpose of this thread is not to say nVidia is better than AMD or that AMD is better than nVidia. I think brand loyalty is stupid. Whomever can come out with the best product for my money wins. If AMD can come up with a better solution for my needs during the next card refresh, I'll be right back to pit them head to head.

On a non-GPU related note I have not been particular impressed with this Asus P67 offering and am considering going back to X58 until 2011 arrives. My current mode of thought is a soon to be released Gigabyte X58A-OC "Orange' board that will allow 4x 3GB 580 usage under liquid cooling with 2x NF 200s via quad-electrical 16x PCI-E. Toss in a 990X at around 5.5Ghz or so in combination with my sub-zero liquid cooling build and I think I can call it a day. ;)


SANY0001-4.jpg





Original Test setup (this info is reference only and may be outdated by information located above:

580s SLI lightly OC'd 800/1600 running driver 263.09. 6970s CF lightly OC'd 950/1420 running driver 10.12a.

All Benchmarks are bezel corrected (besides 5760x1200) and have 2x AA. ZR30Ws have their plastic bezels removed and monitors clamped together to get the smallest vertical gap between screens.

i7 920 D0 @ 4.55 GHz
6GB DDR3
Intel SSD
Asus Xonar Essence STX Sound
3x 30" HP ZR30w's in Portrait


SANY00032.jpg



I don't have any fancy graphics for the benchmark numbers, so a spreadsheet view will have to do. Going from left to right, the numbers would mean average / min / max. ^ = nVidia DX9 AFR portrait FPS limit bug of 39/40. More on that later.
All in game settings are maxed unless otherwise stated. AF16x is forced in both drivers as well as disabling "optimization" driver settings which only gain you 1-2% performance anyways. Sorry 5760x1200 users, the 580 benchmarks went flawlessly as you can natively select that resolution in Surround but AMD wouldn't let me set that no matter what I did. Only Heaven 2.1 custom resolution worked. Manually editing the other games files didn't work and gave D3D errors etc. I tried registry edits to get 1920x1200, but that wouldn't work in Eyefinity. The last resort was going to edit EDID files but that's a bit involved and not worth it for a resolution I will never use. Blame AMD's wonderful driver team for not allowing a basic 1920x1200 16:10 resolution on a 16:10 30", wtf?

Benchmarks2.jpg



* = 580 memory limit reached as viewed per MSI Afterburner.

The breakdown:

Heaven 2.1 DX 11 - 6970 CF comes out above the 580s here. The 580s run into memory problems. But even at the lower resolution where memory isn't as big of an issue, the 6970s still win out. Crossfire scaling is around 85%.

Resident Evil 5 - 6970s win by a fair margin.

Eve Online - Even though SLI does work in Windowed mode, I pulled in a lower number with the 580s than I did with the 6970s in which Windowed mode only works single card. Win 6970.

DCS:A10C Beta / Medium in game settings - Mixed results here, the 580s ran into serious memory issues.

Aliens vs. Predators DX11 benchmark - Clear winner for the 580s.

Hawx 2 benchmark - In landscape you can see the 580s trump the 6970s. The 6970s win in portrait mode because of the DX9 AFR portrait bug on the 580s.

Battlefield: Bad Company 2 - One of my favorite games. The 580s win here but just slightly. You can see 95+% crossfire scaling.

World of Warcraft DX 11 mode - Clear winner in the 6970s.

Rise of Flight - Favor to the 6970s.

Left 4 Dead 2 - 6970s win.

Batman - Guess what 580s? DX9 AFR bug, yet again. The 6970s do well with virtually 100% crossfire scaling, yet if the 580s portrait bug wasn't there I believe it would have won out in portrait mode just like it did in landscape.

Metro 2033 - The 580s just edge out the 6970s here in portrait mode.

MS: FSX DX10 - Crossfire didn't seem to be kicking in here much for some reason, giving the nod to the 580s.

Lost Planet 2 - Favor: 580s.

There's no way around the nVidia Surround DX9 AFR portrait mode FPS limit bug that I could find. You also cannot enable triple buffering via D3DOverider in AFR, only SFR mode. That poses a problem because in order to eliminate screen tearing, you need VSync. In order to get VSync without tremendous input lag you need triple buffering. You see where that is going.

Without Vsync on, both the nVidia and AMD camps both get horrible screen tearing. This occurs no matter the FPS. Above 60, below 60, it doesn't matter. Some games automatically enforce triple buffering to limit the input lag, but for the ones that don't you need D3DOverider/ATI Tray Tools etc.

Ease of setup - The 580s were much less painful to setup and get running in SLI. Run 3x DVI-D cables. The displays just "work" like they are suppose to with DVI-D, even with the 3x 25 foot cables I use to get the signals from one room, through the wall into the computer area. Not having to deal with the sound and heat of a computer in your immediate area is so sweet. ;) Install the drivers, setup the Surround resolution, bam your done. The 580s also over clock real easy in SLI and didn't produce many problems. AMD has a bad driver stigma because their drivers, well suck!
Recap:

580s would be much more competitive in DX9 portrait games if nVidia would sort their drivers and fix the FPS limit bug. Too bad most games are still DX9 as the bug doesn't exist when using DX10/11 as you can see in BF:BC2 numbers. If nVidia doesn't fix their drivers, as more games leave DX9 behind this will become less important.
580s 1.5GB memory limits its performance at such a high resolution. At 5760x1200 and below it isn't as much of a factor.
SLI works in windowed mode, CF does not.
SLI works in virtually every game, CF does not in a select few.
2GB VRAM means 6970's can run the 3x 30" resolutions at 4x AA +.
Crossfire scaling is quite good. 90-100% gains normal by adding a second card.
Display port sucks. :)
Noise levels and heat output are similar for both setups. At 100% GPU load in my super air cooled case the GPU temps average 65-70 deg C max for both setups. The 6970s are noticeably louder and I confirmed this with using a dB meter.
In order to save a nickel, AMD decided to make one of the DVI ports single link only!
Vsync on 580s Surround is perfect using 3x DVI-D cables. Vsync on with 6970s present a large problem in Eyefinity as you are mixing Display port/DVI-D signals and a single permanent obvious screen tear will always be present. The only way around this is to wait for "Eyefinity 6" edition 6970s or get the 3-DP 6990 when they are released.

Major pitfalls with 580's 3x 30" Surround: 1.5GB VRAM, DX9 Portrait AFR FPS limit.
Major pitfalls with 6970's 3x 30" Eyefinity: Display port, mixed display connectivity screen tear, AMD drivers.

I have been thinking of whether or not trying out the 6990 cards in CF for four GPU's if they launch with 4 GB (2GB frame buffers). This does pose some problems. Quad CF is notorious for having issues and increasing input lag because of all of the buffer flipping. Single GPU games like Rise of Flight and Eve windowed performance would actually decrease as you would only be using one of the four GPUs which would be at a lower clock. Some games like DCS-A10C I'd run into CPU limiting way before 4 GPUs are pushed to max. Besides Batman, with the 6970 CF setup I can run minimum 60 FPS already with some room to breathe and lock the FPS there. I don't even think a GTX 595 would compete unless they came out with 6GB cards. Yes, 6GB would be needed (3GB frame buffer) per card or it would just crash like the 580's when it runs out of VRAM.

If anyone has any good ideas on how to get the "custom" 5760x1200 resolution to work with the 6970's, I am all ears and would finish the benchmarks for that resolution.

I will try and update these benchmarks when new drivers are released by both sides.

Please let me know if you have any questions.
 
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Wow you're having a lot more problems running CF 6970s than I am running CF 6950s. Maybe it's because of your need for 25ft cables, but I haven't had any driver issues with my setup other than menu lag in BC2 the first time a map is loaded. I just installed 10.12A, installed CAP, made sure CF was enabled in CCC, and set my Eyefinity profile to 3x1 portrait. Everything worked easily.
 
Ya, the active dual link miniDP adapters are still pricey. The 6900 cards only having 1 dual link DVI port is cramping your style big time...otherwise you'd only need 1 display port adapter.
AMD knew what they were doing when they went with 2gb of Vram. I guess they are planning a big push into the super high res market, as 99% of the time that 2gb of Vram is completely worthless...but for people like you, it can make all the difference in the world. Some of that crossfire scaling is truly astounding. Makes me wonder if there is a bug with single card performance in this setup...because 200% CF scaling is just absurd.
 
Wow you're having a lot more problems running CF 6970s than I am running CF 6950s. Maybe it's because of your need for 25ft cables, but I haven't had any driver issues with my setup other than menu lag in BC2 the first time a map is loaded. I just installed 10.12A, installed CAP, made sure CF was enabled in CCC, and set my Eyefinity profile to 3x1 portrait. Everything worked easily.

How does your setup run with "Morphological Filtering" enabled? Are you running CCC2 or the normal? I am going to switch back as I like the regular one better.

Ya, the active dual link miniDP adapters are still pricey. The 6900 cards only having 1 dual link DVI port is cramping your style big time...otherwise you'd only need 1 display port adapter.
AMD knew what they were doing when they went with 2gb of Vram. I guess they are planning a big push into the super high res market, as 99% of the time that 2gb of Vram is completely worthless...but for people like you, it can make all the difference in the world. Some of that crossfire scaling is truly astounding. Makes me wonder if there is a bug with single card performance in this setup...because 200% CF scaling is just absurd.

Ya, ATi saving a nickel on installing a single link DVI port over a dual link DVi port has cost me $90. :mad:

I don't think there is a bug with those single 6970 numbers. For a single GPU they are great numbers. It's just pushing this many pixels with two cards really helps them open and "breathe". Hence the 2-3x CF scaling.
 
Vega, thank you so much. This is very informative and valuable to me since I'm thinking about adding a 3rd 30 inch and another 6970 in the future. I also like your idea having computer(s) in another room.. interesting!
 
Very nice thread Vega! Good information for those running at this uber high end resolution. I think your findings will be in line with other findings at the same resolution when they begin to roll out. The 1.5 vram told me early on that nvidia isn't taking the fight to this resolution and that's a shame because they of all people charge the highest premium for their cards. Enjoy your crossfire setup and thanks for contributing to the forum with such a well put together thread.
 
Aweseom report Vega, you know I read about this Nvidia portrait mode bug, but I have yet to come across it. I am running 260.99 drivers right now. Even in DX9 I see over 100 fps, hmm You just got me curious to test out more games. Awesome report Vega
 
This is a fantastic review of some very unique and uncommon hardware combinations. Great job!

Ive considered going higher than 5040x1050, but I like 3D Vision and performance in tri-SLI with 5040x1050 in 3D is already shakey. I was worried about the VRAM limit becoming an issue at insane resolutions as well, so it is good to see confirmation of that here.

The 580 drivers are also extremely rough. Switching to the 265.90 hacked Quadro drivers gave me a very significant boost. It also cured the problems with WoW. I think if you used those Quadro drivers and put WoW in DX11 mode you'd be surprised at the massive jump in perf.

I have some videos on my YouTube channel of 3DVision surround testing.
 
This is great info. I'm curious if there's a big performance/compatibility difference between portrait and landscape modes using the same setup and same monitors.
 
This is great info. I'm curious if there's a big performance/compatibility difference between portrait and landscape modes using the same setup and same monitors.

The performance numbers in theory should be the same between portrait and landscape as you push the same amount of pixels. It's just the 580's with that damn DX9 portrait AFR bug hurts portrait mode only.
 
Aweseom report Vega, you know I read about this Nvidia portrait mode bug, but I have yet to come across it. I am running 260.99 drivers right now. Even in DX9 I see over 100 fps, hmm You just got me curious to test out more games. Awesome report Vega

I've tried many different drivers and always get the bug with 580's. Remember, the bug only happens with DX9 and only with AFR.
 
The performance numbers in theory should be the same between portrait and landscape as you push the same amount of pixels. It's just the 580's with that damn DX9 portrait AFR bug hurts portrait mode only.

So this bug doesn't occur in landscape mode? I'd be curious to see how things perform without that bug in landscape.
 
So this bug doesn't occur in landscape mode? I'd be curious to see how things perform without that bug in landscape.

Ya, portrait only bug. The 580's would be much more competitive in landscape for DX9, BUT you still have the huge problem of only 1.5 GB Vram.
 
Ya, portrait only bug. The 580's would be much more competitive in landscape for DX9, BUT you still have the huge problem of only 1.5 GB Vram.

speaking of that have you tried landscape mode? I am betting that a lot of bugs from both sides might disappear as that isn't the common mode.


also to everyone reading this, remember that while I have no doubt that the 2gb is going to provide him with a real advantage I doubt that running a 7mb setup instead of a 12mb would have that big of a difference. then again I don't have it to test so...l.
 
How does your setup run with "Morphological Filtering" enabled? Are you running CCC2 or the normal? I am going to switch back as I like the regular one better.

MLAA runs fine, although I have enough horsepower to run BC2 at 16x EQAA and 16x AF while still maintaining 60fps+ (I can maintain 58+ fps with vsync on no problem at these settings). I'm using the normal CCC.
 
speaking of that have you tried landscape mode? I am betting that a lot of bugs from both sides might disappear as that isn't the common mode.


also to everyone reading this, remember that while I have no doubt that the 2gb is going to provide him with a real advantage I doubt that running a 7mb setup instead of a 12mb would have that big of a difference. then again I don't have it to test so...l.

I do know that portrait mode does have some peculiarities. But they are worth the hassle as I find portrait far better than landscape on 3x 30".
 
Great info, thanks for putting the time into this. I debated getting a second 470 with my SB build for NV surround but concerns over the ram limitations and the timing of the 6950 unlock discovery pushed me over to the red camp for the the first time in 7 years. My card arrives Monday and based on your numbers I should be fine driving 3x20's in portrait 3150x1680. The other added advantage of the Radeons is 5x1 portrait coming in the next few months. Since the Dell 2005FPW's I'm using can be found dirt cheap and still have decent IPS panels, I will probably pick up a second card for crossfire and 5x1at that point.

I'd be interested in more info on how you did your bezel removal and display mounting. Was the underlying frame already black or did you paint them?
 
Very nice setup and outrageous work.

I can't believe you are keeping the AMD cards after having all that trouble.

I think I would sit tight on the nvidia cards until they fix their problems and have a re-do.
I found AMD cards to be just too frustrating, but...... I use 24" monitors in landscape.
 
I do know that portrait mode does have some peculiarities. But they are worth the hassle as I find portrait far better than landscape on 3x 30".

What do you prefer about portrait? I like checking out portrait setups because they are unusual. It seems for flight sims they are clearly superior, but for FPS games I think I prefer landscape since the left/right monitors basically provide peripheral vision.

I think the game engines scale horizontally well, but not so much vertically. For horizontal resolution scaling, they render more objects. Like field of vision in WoW gets clearly, and impressively, wider and panoramic. Going vertical, though, they just seem to render objects bigger. Ive looked at some WoW portrait vids and they were a bit disappointing. I'd like to see a ton of sky above, but instead it seems like just larger objects. Plus, with the narrower center panel, your character can get sort of chopped onto the left and right display in certain cases (like wingspan on a dragon mount, for example).

A really interesting test would be a super broad range of games shown on horizontal and vertical surround. Not for perf, just screenshots to give a sense of perspective. I've been collecting some screenshots from different games/setups and have been trying to put them together into a kind of overview.
 
What do you prefer about portrait? I like checking out portrait setups because they are unusual. It seems for flight sims they are clearly superior, but for FPS games I think I prefer landscape since the left/right monitors basically provide peripheral vision.

I think the game engines scale horizontally well, but not so much vertically. For horizontal resolution scaling, they render more objects. Like field of vision in WoW gets clearly, and impressively, wider and panoramic. Going vertical, though, they just seem to render objects bigger. Ive looked at some WoW portrait vids and they were a bit disappointing. I'd like to see a ton of sky above, but instead it seems like just larger objects. Plus, with the narrower center panel, your character can get sort of chopped onto the left and right display in certain cases (like wingspan on a dragon mount, for example).

A really interesting test would be a super broad range of games shown on horizontal and vertical surround. Not for perf, just screenshots to give a sense of perspective. I've been collecting some screenshots from different games/setups and have been trying to put them together into a kind of overview.

What do you mean about portrait rendering things bigger? Three 16:10 displays in portrait creates a resolution very close to 16:9 so the result is like one enormous widescreen display.
 
Great info, thanks for putting the time into this. I debated getting a second 470 with my SB build for NV surround but concerns over the ram limitations and the timing of the 6950 unlock discovery pushed me over to the red camp for the the first time in 7 years. My card arrives Monday and based on your numbers I should be fine driving 3x20's in portrait 3150x1680. The other added advantage of the Radeons is 5x1 portrait coming in the next few months. Since the Dell 2005FPW's I'm using can be found dirt cheap and still have decent IPS panels, I will probably pick up a second card for crossfire and 5x1at that point.

I'd be interested in more info on how you did your bezel removal and display mounting. Was the underlying frame already black or did you paint them?

Ya, the unlocked 6950's are the best bang for your buck video card out there now. I just went with 6970's just to squeeze out the highest over clock since the 6970's have a higher operating VRAM. The underlying metal edge that holds the LCD over the back light frame is aluminum. I used black electrical tape to mask everything off which works nice.

Very nice setup and outrageous work.

I can't believe you are keeping the AMD cards after having all that trouble.

I think I would sit tight on the nvidia cards until they fix their problems and have a re-do.
I found AMD cards to be just too frustrating, but...... I use 24" monitors in landscape.

The AMD setup was a pain to get running but it's real nice and stable now. Plus the AMD setup allows you to alt-tab out of full screen with no issues. When doing that with 580's the games would crash most of the time.

What do you prefer about portrait? I like checking out portrait setups because they are unusual. It seems for flight sims they are clearly superior, but for FPS games I think I prefer landscape since the left/right monitors basically provide peripheral vision.

I think the game engines scale horizontally well, but not so much vertically. For horizontal resolution scaling, they render more objects. Like field of vision in WoW gets clearly, and impressively, wider and panoramic. Going vertical, though, they just seem to render objects bigger. Ive looked at some WoW portrait vids and they were a bit disappointing. I'd like to see a ton of sky above, but instead it seems like just larger objects. Plus, with the narrower center panel, your character can get sort of chopped onto the left and right display in certain cases (like wingspan on a dragon mount, for example).

A really interesting test would be a super broad range of games shown on horizontal and vertical surround. Not for perf, just screenshots to give a sense of perspective. I've been collecting some screenshots from different games/setups and have been trying to put them together into a kind of overview.

With 3x 30" landscape, there is so much screen way out there I find it a waste. My portrait setup with bezel correction is approx 2:1 ratio. In FPS games like BF:BC2, the detail that you can see is amazing. I still run a 180 deg FOV but with such a large vertical resolution seeing enemies off in the distance in cover is so much easier. I can spot and fire on things I could never see on a 1080p 120Hz screen. Objects are drawn larger, hence more detail.
 
Add me to the list of grateful [H] guys for your impressive work! :)

I'm still deciding whether to upgrade from my 5870 CF to 6950 CF (which I'd flash to 6970) or just wait for the next round of GPU cards.
 
With 3x 30" landscape, there is so much screen way out there I find it a waste. My portrait setup with bezel correction is approx 2:1 ratio. In FPS games like BF:BC2, the detail that you can see is amazing. I still run a 180 deg FOV but with such a large vertical resolution seeing enemies off in the distance in cover is so much easier. I can spot and fire on things I could never see on a 1080p 120Hz screen. Objects are drawn larger, hence more detail.

Thats exactly what I'm after, in games like COD Blops I will be able to use a quick pull reflex sight but have the aiming detail of a sniper scope.

Just about the only downside is web viewing since I only have 1050 width on my center monitor. However on the rare sites where I need to scroll sideways, the tilt wheel on my G9 makes it pretty painless. This is of course not an issue at all on a 30 with 1600 in width.
 
http://hardforum.com/showthread.php?t=1571936

I haven't seen any reviews in multi-monitor either, but I can contribute this. The 6970 seems to catch up with the 580 as resolution increases. The 580s 15% advantage at 1680 becomes a 10% advantage at 2560. The pixels go from 1.7MP to 4.1MP and the advantage drops by 5%, and 7680 is 12.3MP, so I think the 6970s would outperform the 580s at your resolution.

I can also see 1.5GB actually being a limitation at 12MP, so I think the 6970s will fit your needs better.

EDIT: Is cost any concern? If not, you could possibly go 580 triple-SLI, but that would require a 1000+ PSU. As it stands, going with 6970 would be almost $300 cheaper before factoring in electricity costs, although the point may be moot in your case. I think you should only consider 580s if you go with three of them, because otherwise 6970s are a much better buy.

I would hardly call the 6970 going from 15% slower to 10% slower than the 580 "catching up". It's just a small improvement. Then to say "I think the 6970s would outperform the 580s at your 7680x1600" is just random speculation. There are too many variables that go into performance at such a high resolution that actual tests would need to be done to come to any conclusion.

I do find that with my 3x 30" setup with GTX580's that 1.5GB Vram is maxed out if I go higher than 2x AA. 4x AA will crash out the game. Although, with screens this large and detailed, you don't need anything higher than 2x AA and you have to push such a huge amount of pixels that 4x AA wouldn't be worth the huge slowdown to begin with even if you had 2GB Vram.

I told you so. :p
 
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Vega you think I am not seeing the portrait bug because I am running 480's instead of 580's?
 

You were right, but you have to admit it was just a good guess. I said to get the real story it has to be tested. Thats exactly what I did. :D

Vega you think I am not seeing the portrait bug because I am running 480's instead of 580's?

What monitors are you running in portrait? Driver version? Are you sure your using DX9 and AFR and not getting any FPS limit in portrait? When I had 480's before I did the step up they where limited exactly like the 580's are.
 
You were right, but you have to admit it was just a good guess. I said to get the real story it has to be tested. Thats exactly what I did. :D

I have an uncanny ability to extrapolate performance sometimes. I took several pieces of factual information and made a good estimate.

And thanks for actually doing this review, if you hadn't done it, I don't think any real business-based review sites would have ever gotten around to it.
 
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I'm so ripping off my bezels for eyefinity now! Never even thought about doing that. So if I fuck it up, where do I send the bill Vega?

:p

I'm still drooling over your setup BTW. You make my 3 24" panels completely insufficient!
 
Test setup:
Firstly, you go to AMD's web site and download their latest 10.12 drivers. These fail hardcore and Eyefinity doesn't work. Crashes the computer, etc. Then after tons of searching I find I need 10.12"A" hot-fix drivers that are hidden on ATI's site. Then I find out with the 6970's the new Catalyst Control Center 2 doesn't install properly. Then I search and find a custom way to manually install the CCC2. BTW don't bother, the old CCC is better.
.

Good write-up. I'm not sure why you had problems with Xfire and Eyefinity, though.

I "literally" just completed a new installation of Windows 7 with Xfire & Eyefinity and it was easy as pie. (Still re-downloading FONV from Steam :( )

I had more trouble getting my hard drive to be recognized than I did setting up Xfire & Eyefinity. (going from RAID to non-RAID freaks windows 7 out)

I installed my cards, connected the bridges, connected to 1 monitor via DVI, then booted from DVD and installed Windows 7

Once I did that, I downloaded "amd_win7_vista_radeon_hd6900_8.79.6.2rc3_dec16.exe" and ran it.

Once the Drivers were installed, I plugged in both the other monitors (DVI and miniDP to DP) and powered them on.

ATI popped up the Eyefinity Dialog and I sat up the display in about 8 seconds.
 
AMD announced that the 6900 series support was officially in the 10.12a drivers, not the 10.12 drivers. They couldn't make it certified in time for the 6900 release, so it's just a 'hotfix'.

Setting up eyefinity and xfire was painless for me anyway. Of course, I have 5870's.

I was never a fan of protrait mode since you get the same FOV as a normal widescreen monitor. Have you tried sitting further back in landscape? I can imagine that 3x30" landscape would be monstrous so you literally can't see half of the left and right monitors even with peripheral.
 
I'm so ripping off my bezels for eyefinity now! Never even thought about doing that. So if I fuck it up, where do I send the bill Vega?

:p

I'm still drooling over your setup BTW. You make my 3 24" panels completely insufficient!

You send the bill off to the Eyefinity gods. ;)

Good write-up. I'm not sure why you had problems with Xfire and Eyefinity, though.

I "literally" just completed a new installation of Windows 7 with Xfire & Eyefinity and it was easy as pie. (Still re-downloading FONV from Steam :( )

I had more trouble getting my hard drive to be recognized than I did setting up Xfire & Eyefinity. (going from RAID to non-RAID freaks windows 7 out)

I installed my cards, connected the bridges, connected to 1 monitor via DVI, then booted from DVD and installed Windows 7

Once I did that, I downloaded "amd_win7_vista_radeon_hd6900_8.79.6.2rc3_dec16.exe" and ran it.

Once the Drivers were installed, I plugged in both the other monitors (DVI and miniDP to DP) and powered them on.

ATI popped up the Eyefinity Dialog and I sat up the display in about 8 seconds.

Did you do all that with 3x 30" in portrait? That adds a whole lot of quirkyness to getting things to work right.
 
When I had Eyefinity, more games worked with portrait mode than landscape, so I understand why the OP did the test that way.
Some games just won't run at all or have a zoomed in appearance.

Very interesting though. AMD has produced great hardware over the last two years but their driver setup is time consuming.
Driver version 11.1 and so on could be more of the same. If they iron out their drivers I will consider them again.

Nvidia may have to release 2-3GB cards to compete for the multi-monitor performance crown.
 
May I ask what chair that is?

Also, I like the review. With my 5850's in Eyefinity, x4 AA in anything is no go even the menu's are 1-3 FPS. That's with 1gig vram, so maybe with 2gigs it would help.
 
In order to save a nickel, ATi decided to make one of the DVI ports single link only! This means with the 6970 series I need to buy two active mini-DP to DVI-D adapters at a shipped cost of almost $200.

Display port sucks.

Very few people are going to try to put their computers in an entirely different room than their displays.

Here is a link to a DP cable that attests 2560 operation at your needed length. You will have to pay handsomely for that type of length, of course... but you already knew that given that you have 25 foot DL-DVI cables.

http://estore.circuitassembly.com/p...-Extension-Cable-25-foot-35-foot-50-foot.html

.
 
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May I ask what chair that is?

Also, I like the review. With my 5850's in Eyefinity, x4 AA in anything is no go even the menu's are 1-3 FPS. That's with 1gig vram, so maybe with 2gigs it would help.

Chair: http://store.hermanmiller.com/store...,1456,1459,1461,1462,1464,1466,1468,1485,1488

Very few people are going to try to put their computers in an entirely different room than their displays.

Here is a link to a DP cable that attests 2560 operation at your needed length. You will have to pay handsomely for that type of length, of course... but you already knew that given that you have 25 foot DL-DVI cables.

http://estore.circuitassembly.com/p...-Extension-Cable-25-foot-35-foot-50-foot.html

.

Those mini DP plugs are too fat to fit next to each other on the 6970.

longhaul3__48465_std.JPG


So then I would need a dongle for a smaller mini DP connector that they sell which adds another 3 feet. Then at the monitor end of the cable I would need a mini DP to DP adapter. That's three different parts of the cable over 28 feet. I would highly doubt it's ability to transfer 2560x1600@60Hz that far in a EMI heavy computer environment. They tested those cables coiled up directly connected from a macbook to a display. Not running along tons of other wires, past UPS, power strips etc.

These are the cables I am running now that keep signal failing: http://www.monoprice.com/products/p...=10246&cs_id=1024606&p_id=6009&seq=1&format=2

32 AWG @ 15 foot length is unacceptable at 2560x1600. Heres another site that seriously doubts high res displayport length with an unknown awg: http://www.datapro.net/products/mini-displayport-extension-cable-male-female.html

"Specifications:

Maximum resolution up to 10 feet: 2560x1600
Maximum resolution for 15 feet: 1920x1200"

I've gone with the active mini-displayport to DVI-D adapter as I've used one before at 25 foot length and never had a problem in my EMI heavy environment. If you haven't seen a long DVI-D cable, it's about four times as thick as a DP cable.


Edit: I'll give DP one last chance. I bought two each of these:

http://estore.circuitassembly.com/p...splayport-Male-to-Displayport-Male-Cable.html
http://estore.circuitassembly.com/p...port-to-Female-Displayport-Adapter-Cable.html

Seems like a nice thick cable and I like these features: 28AWG High-Purity Oxygen Free Copper conductors
High-Density triple shielding for maximum rejection of EMI and RFI
 
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Awesome, awesome setup... color me jealous, and thanks for the great write-up!
 
good to know, I was thinking of going 580's next to get around using those hellish adapters. But if i'm going to get worse performance, screw it. I'm running the same res as you, so this is super useful.
 
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