I stumbled on this recent blue post regarding dual GPUs and WoW:
http://us.battle.net/wow/en/forum/topic/1083360040#2
What about 2560x1600 resolution? The higher the resolution the more GPU draw (less bottleneck from the CPU). Does a 2nd GPU do more for WoW at 2560x1600? I have a 30" LCD, and rebuilding my PC in January with the upcoming Intel Sandy Bridge. I may outfit the PC with dual PCB GTX 595 or ATI 6990, or SLI GTX 580 or CrossFire 6970. Needless to say I'm going all out. I play first person shooters and other games besides WoW, but I play WoW the most. I want to make sure dual GPUs are utilized heavily in WoW at 2560x1600 before dropping the cash.
My doubts surfaced after reading Tom's Hardware recent technical evaluation of World of Warcraft: Cataclysm: http://www.tomshardware.com/reviews/world-of-warcraft-cataclysm-directx-11-performance,2793.html
FTA - regarding CrossFire:
FTA - regarding SLI:
Their dual PCB GTX 295 performed very poorly, even bested by the GTX 275:
A WoW poster named Kodiack reported contradictory findings with his CrossFire dual PCB 5970, acknowledging excellent multi-GPU scaling:
http://us.battle.net/wow/en/forum/topic/1305770941
I'm not sure what to believe. Could DX11 be the deciding factor to efficient multi-GPU scaling in WoW? GTX 295 isn't DX11. Did Tom's not test the 5970 under WoW's DX11 mode? Maybe they test it in Windowed Mode? CrossFire only works in fullscreen, for WoW at least.
I wonder the implications at 2560x1600. Anyone else out there sporting that resolution w/multi-GPUs and playing WoW with positive results?
General thoughts about multi-GPU and WoW 4.0?
http://us.battle.net/wow/en/forum/topic/1083360040#2
World of Warcraft does run on CrossFire and SLI setups with the proper driver and CrossFire/SLI profile but it generally doesn't do very much, though. World of Warcraft isn't very GPU-bound to begin with when you have decently beefy video cards running it.
What about 2560x1600 resolution? The higher the resolution the more GPU draw (less bottleneck from the CPU). Does a 2nd GPU do more for WoW at 2560x1600? I have a 30" LCD, and rebuilding my PC in January with the upcoming Intel Sandy Bridge. I may outfit the PC with dual PCB GTX 595 or ATI 6990, or SLI GTX 580 or CrossFire 6970. Needless to say I'm going all out. I play first person shooters and other games besides WoW, but I play WoW the most. I want to make sure dual GPUs are utilized heavily in WoW at 2560x1600 before dropping the cash.
My doubts surfaced after reading Tom's Hardware recent technical evaluation of World of Warcraft: Cataclysm: http://www.tomshardware.com/reviews/world-of-warcraft-cataclysm-directx-11-performance,2793.html
FTA - regarding CrossFire:
Now's probably a good time to point out the Radeon HD 5970 languishing in the middle of our charts. AMD claims World of Warcraft is supported by CrossFire, but all of our testing (and a good number of posts to Blizzard's forums) suggest that this game simply will not scale beyond one GPU, even when the GPUs are built onto the same card. As a result, what should be the fastest board here falls to the center of the pack.
FTA - regarding SLI:
Once again, we'll point out a problem with the second dual-GPU card in our little benchmark-fest. The GeForce GTX 295, like AMD's Radeon HD 5970, sees no gains from its second graphics processor. In fact, it even runs slower than a single-GPU GeForce GTX 275 at all three resolutions. Nvidia claims SLI should function normally, but the settings we were told enable proper scaling did little to improve performance.
Their dual PCB GTX 295 performed very poorly, even bested by the GTX 275:
A WoW poster named Kodiack reported contradictory findings with his CrossFire dual PCB 5970, acknowledging excellent multi-GPU scaling:
http://us.battle.net/wow/en/forum/topic/1305770941
Tonight, I decided to test just what difference CrossFire made when running D3D11 mode. That's probably where I conflict with Tom's; I always, always run the DX11 API. I also run in fullscreen all the time. Windowed mode does not work with multi-GPU setups!
Using the /timetest command and the flight path from Light's Hope, Zul'drak to Camp Oneqwah, Grizzly Hills, I was able to get a feel of just what was happening. I ran the game with everything cranked to Ultra at a resolution of 1920x1080 with 8xMSAA. My results are as follows:
CrossFire + D3D11 - 12/6/10
Minimum FPS: 2.097
Average FPS: 80.703
Maximum FPS: 188.454
No CrossFire + D3D11 - 12/6/10
Minimum FPS: 11.131
Average FPS: 49.638
Maximum FPS: 177.494
I'm not sure what to believe. Could DX11 be the deciding factor to efficient multi-GPU scaling in WoW? GTX 295 isn't DX11. Did Tom's not test the 5970 under WoW's DX11 mode? Maybe they test it in Windowed Mode? CrossFire only works in fullscreen, for WoW at least.
I wonder the implications at 2560x1600. Anyone else out there sporting that resolution w/multi-GPUs and playing WoW with positive results?
General thoughts about multi-GPU and WoW 4.0?