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Comcast can go up to 50mbps in my area because of DOCSIS 3.0 (not sure how you spell it). It's $100 a month, but I guess with Comcast you're limited to 250GB a month (but who really uses that much anyways).On man I wish I had Fios in my area it can go up to 50Mpbs...
http://www22.verizon.com/Residential/FiOSInternet/Features/Features.htm#plans
C:\>ping www.hardforum.com
Pinging www.hardforum.com [75.126.99.220] with 32 bytes of data:
Reply from 75.126.99.220: bytes=32 [U]time=34ms[/U] TTL=55
Reply from 75.126.99.220: bytes=32 [U]time=44ms[/U] TTL=55
Reply from 75.126.99.220: bytes=32 [U]time=35ms[/U] TTL=55
Reply from 75.126.99.220: bytes=32 [U]time=32ms[/U] TTL=55
Ping statistics for 75.126.99.220:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 32ms, Maximum = 44ms, [U]Average = 36ms[/U]
C:\>
You don't even need that much. As long as the ping is good, you could get by with 768-256Kb.Okay I'm switching from Comcast to Verizon,in my area Verizon only offers max online speeds Download up to 7.1 Mbps
Upload up to 768 Kbps.
Is this speed enough for online gaming
I only play PC gaming Call of Duty series.
Thank you
So what my Latency should be ? Any specific number ?
I guess with Comcast you're limited to 250GB a month (but who really uses that much anyways).
but I guess with Comcast you're limited to 250GB a month (but who really uses that much anyways).
Comcast can go up to 50mbps in my area because of DOCSIS 3.0 (not sure how you spell it). It's $100 a month, but I guess with Comcast you're limited to 250GB a month (but who really uses that much anyways).
If you're getting an internet plan with 50 megs down i imagine it would be quite easy to go over 250gb a month.
IPTV will suck up that 250GB fairly fast, ie: 1.5-2.5GB per 1hr of HDTV
latency is usually more of a factor than overal bandwidth.
Ping/latency is going to be the biggest issue.
There's many factors than just "what number should it be.", each individual game has what could be widely considered acceptable latencies. An FPS is much more sensitive to latency than an MMORPG for example.
Some people might disagree, but since you seem to want actual numbers, here's a good starting point:
FPS - 150ms acceptable, <= 60ms ideal
MMORPG - 300ms acceptable, <= 100ms ideal
Basically, unless you're playing a game competitively, try to shoot for 150ms or less. So if you were playing Counterstrike: Source, that would mean not joining any servers where your latency was over 150ms in the server list menu. Me personally, I don't join any server where my latency is over 100.
seriously? fps ping should be as LOW AS POSSIBLE. I had cable here in New Zealand and I used to ping 20ms or less to local UT2k4 servers, then when i moved and had to get ADSL i would ping 60ms and the difference was huge because I was used to 20ms.
I remember in the old days, playing Quake on Gamespy, and people regularly had 200 - 300 ping.
I had between 35-60 pings with my cable connection.When I called Verizon the lady said that ADSL connections even at 7.1 Mbps would be greater than cable because it won't share with other users.
I don't know sounds like a bunch of crap...
Comcast can go up to 50mbps in my area because of DOCSIS 3.0 (not sure how you spell it). It's $100 a month, but I guess with Comcast you're limited to 250GB a month (but who really uses that much anyways).
it is a bunch of crap. The reason being that for cable your neighborhood shares essentially the same signal, spread over a few different channels. Now your telco will tell you that you have a dedicated line. Which is true... up until the central office or the dslam that you are connected to. At that point, you guessed it, your traffic is aggregated with everyone else's and you essentially share the same connection. In fact 'shared' lines are pretty much the way everything works for internet. "Dedicated" is at best only dedicated until the central office, then it is shared, although via a much larger pipe. franky dsl is obsolete and can no longer compete with cable. Same thing with FIOS. Once you hit 20Mbs with basic cable and a 15ms ping, it is damn hard to consider DSL viable any more.
You game communicates with the server via text... like a really fast confusing IRC chat, it isn't sending video or any audio/graphics information(until you start using bluetooth).
Without chatting, a lot of games could probably still be played on 56k, text doesn't take much bandwidth. Latency is the key.
You game communicates with the server via text... like a really fast confusing IRC chat, it isn't sending video or any audio/graphics information(until you start using bluetooth).
Without chatting, a lot of games could probably still be played on 56k, text doesn't take much bandwidth. Latency is the key.
Me. Easily. That's why I cancelled. And with all these streaming services it's not hard to use more than that.