Posted this on the official EA forums. thought you guys might like it as well:
I did a benchmark, playing the opening of the game, to the ducking in the field to avoid the japanese patrol. This was done in Eyefinity using a resolution of 5760x1080 Here are my system specs.
CPU: Core i7 920 OC'ed to 4.2ghz
Memory: 6gigs Corsair DDR3 Dominator Ram @1600mhz
Graphics Card: ATi 5850 with 10.2 Catalyst Drivers
Mobo: Asus P6T6 WS Revolution X58
Monitor: Samsung SyncMaster 2494 (3 of them) (Native Res: 1920x1080)
In Game Settings were as follows:
[WindowSettings]
Width=5760
Height=1080
Fullscreen=true
RefreshRate=60 (this setting does not matter when vsync is false)
VSync=false
[Sound]
Quality=high
VoipEnable=true
SpeakerCount=2
[Graphics]
Effects=high
Soldiers=high
Vehicles=high
Overgrowth=high
Undergrowth=high
StaticObjects=high
Terrain=high
Shadows=high
Bloom=true
HSAO=false
MSAA=0
Water=high
MainQuality=custom
Texture=high
DxVersion=9 (changed this for each benchmark)
Aniso=4
Detail=high
RenderAheadLimit=2
Fov=68
Other notes:
To be fair, I turned off HSAO (thought this was HBAO.. odd) for all benchmarks.
The benchmark runs about 5-6 minutes. Starts at the beginning of the game, and runs through to the japanese armored patrol cinematic. This was taken using Fraps
Results:
DX 9 Playthrough:
Frames, Time (ms), Min, Max, Avg
24068, 402441, 11, 89, 59.805
DX 10 Playthrough:
Frames, Time (ms), Min, Max, Avg
19020, 399854, 11, 76, 47.567
DX 11 Playthrough:
Frames, Time (ms), Min, Max, Avg
17534, 399449, 10, 82, 43.895
Playing experience:
There was very little difference between all 3 versions visually. DX 11 did have softer shadows, but it was hard to notice while playing. While playing multiplayer, these shadows would be hard to notice with all the stuff that is happening.
HBAO turned on is playable on both the dx 10 and dx 11, however I was hard pressed to notice a difference. While I knew SOMETHING was different, I really couldnt tell what.
Dx10 and 11 allow me to turn on AA, while dx9 does not. I could only go to 2xMSAA before the gameplay got too choppy to be enjoyable. Adjusting other settings to medium helped with this. While in multiplayer, the framerate drop made me less accurate. Playing on 1 monitor, I can have settings maxed, and MSAA set to x4 (HSAO on).
If you have not tried eyefinity, you need to. I thought, like most people, that the bezels would make it way less enjoyable and be annoying. You mentally block those bezels out. It really is something you have to try and experience. The 4 main components of my computer: Graphics Card, CPU, Memory and Mobo came out to about: $1000 (US). The most expensive being the Mobo. You can knock off close to $150 dollars by getting another x58 mobo.
If you decide to just use 1 Monitor, you are going to have extremely high framerates, and playing in dx 10 or 11 in multiplayer will not make a playable difference, while getting the (even small) benefit of the soft shadows, HSAO, and Anti-Aliasing.
That's all I got for you!
Chime in with some of your input! and questions!
UPDATE: 10.3 beta drivers with bezel correction benchmark (dx 11)!
Ok, I Ran the same benchmark with 10.3 beta drivers and bezel correction. Here are the new stats
keep in mind the resolution actually increased to 6048x1080 due to the bezel correction:
Dx 11 Playthrough, with 10.3 beta drivers
Frames, Time (ms), Min, Max, Avg
18357, 395656, 13, 91, 46.396
While the average only moved up 3 fps. you will notice I got a higher min and max frame. I have the csv files, which I can use to plot out all of the frames. to really see the difference. It is about a 10% increase. ALSO running at a higher resolution (considering the bezel correction). The card is pushing 5% MORE pixels due to the bezel correction, and getting about a 5% increase on average. The game felt noticeably smoother throughout the experience as well. I might chart the csv files to see where the improvement was at. It still appears you are going to get the best performance out of dx9, however if you like those nice shadows, dx11 is the way to go. I am pretty happy with the 10.3 drivers.
I am also sold on the bezel correction. I was so use to NOT having it, that I didn't want those blindspots. However if you thought, the bezels don't bother you without the correction, your brain makes an even faster adjustment with the bezel correction.
All in all, the game is performing well. Although, It doesn't use too much Dx11 features. I still may play Dx9 for multiplayer (however I do get some bad texture flicker.. haven't checked this with 10.3 beta drivers).
Bottom Line: If you have a Dx10 card, play in Dx9. If you have an ATi 5800 series card with Dx11 and a decent system to back it up, you will have a slightly better single player experience due to the better quality shadows. 10.3 drivers are shaping up to be really good. They also fixed my ATi Overdriver flicker issue I was having. Which is a godsend to me.
That is all I got for you guys!
I did a benchmark, playing the opening of the game, to the ducking in the field to avoid the japanese patrol. This was done in Eyefinity using a resolution of 5760x1080 Here are my system specs.
CPU: Core i7 920 OC'ed to 4.2ghz
Memory: 6gigs Corsair DDR3 Dominator Ram @1600mhz
Graphics Card: ATi 5850 with 10.2 Catalyst Drivers
Mobo: Asus P6T6 WS Revolution X58
Monitor: Samsung SyncMaster 2494 (3 of them) (Native Res: 1920x1080)
In Game Settings were as follows:
[WindowSettings]
Width=5760
Height=1080
Fullscreen=true
RefreshRate=60 (this setting does not matter when vsync is false)
VSync=false
[Sound]
Quality=high
VoipEnable=true
SpeakerCount=2
[Graphics]
Effects=high
Soldiers=high
Vehicles=high
Overgrowth=high
Undergrowth=high
StaticObjects=high
Terrain=high
Shadows=high
Bloom=true
HSAO=false
MSAA=0
Water=high
MainQuality=custom
Texture=high
DxVersion=9 (changed this for each benchmark)
Aniso=4
Detail=high
RenderAheadLimit=2
Fov=68
Other notes:
To be fair, I turned off HSAO (thought this was HBAO.. odd) for all benchmarks.
The benchmark runs about 5-6 minutes. Starts at the beginning of the game, and runs through to the japanese armored patrol cinematic. This was taken using Fraps
Results:
DX 9 Playthrough:
Frames, Time (ms), Min, Max, Avg
24068, 402441, 11, 89, 59.805
DX 10 Playthrough:
Frames, Time (ms), Min, Max, Avg
19020, 399854, 11, 76, 47.567
DX 11 Playthrough:
Frames, Time (ms), Min, Max, Avg
17534, 399449, 10, 82, 43.895
Playing experience:
There was very little difference between all 3 versions visually. DX 11 did have softer shadows, but it was hard to notice while playing. While playing multiplayer, these shadows would be hard to notice with all the stuff that is happening.
HBAO turned on is playable on both the dx 10 and dx 11, however I was hard pressed to notice a difference. While I knew SOMETHING was different, I really couldnt tell what.
Dx10 and 11 allow me to turn on AA, while dx9 does not. I could only go to 2xMSAA before the gameplay got too choppy to be enjoyable. Adjusting other settings to medium helped with this. While in multiplayer, the framerate drop made me less accurate. Playing on 1 monitor, I can have settings maxed, and MSAA set to x4 (HSAO on).
If you have not tried eyefinity, you need to. I thought, like most people, that the bezels would make it way less enjoyable and be annoying. You mentally block those bezels out. It really is something you have to try and experience. The 4 main components of my computer: Graphics Card, CPU, Memory and Mobo came out to about: $1000 (US). The most expensive being the Mobo. You can knock off close to $150 dollars by getting another x58 mobo.
If you decide to just use 1 Monitor, you are going to have extremely high framerates, and playing in dx 10 or 11 in multiplayer will not make a playable difference, while getting the (even small) benefit of the soft shadows, HSAO, and Anti-Aliasing.
That's all I got for you!
Chime in with some of your input! and questions!
UPDATE: 10.3 beta drivers with bezel correction benchmark (dx 11)!
Ok, I Ran the same benchmark with 10.3 beta drivers and bezel correction. Here are the new stats
keep in mind the resolution actually increased to 6048x1080 due to the bezel correction:
Dx 11 Playthrough, with 10.3 beta drivers
Frames, Time (ms), Min, Max, Avg
18357, 395656, 13, 91, 46.396
While the average only moved up 3 fps. you will notice I got a higher min and max frame. I have the csv files, which I can use to plot out all of the frames. to really see the difference. It is about a 10% increase. ALSO running at a higher resolution (considering the bezel correction). The card is pushing 5% MORE pixels due to the bezel correction, and getting about a 5% increase on average. The game felt noticeably smoother throughout the experience as well. I might chart the csv files to see where the improvement was at. It still appears you are going to get the best performance out of dx9, however if you like those nice shadows, dx11 is the way to go. I am pretty happy with the 10.3 drivers.
I am also sold on the bezel correction. I was so use to NOT having it, that I didn't want those blindspots. However if you thought, the bezels don't bother you without the correction, your brain makes an even faster adjustment with the bezel correction.
All in all, the game is performing well. Although, It doesn't use too much Dx11 features. I still may play Dx9 for multiplayer (however I do get some bad texture flicker.. haven't checked this with 10.3 beta drivers).
Bottom Line: If you have a Dx10 card, play in Dx9. If you have an ATi 5800 series card with Dx11 and a decent system to back it up, you will have a slightly better single player experience due to the better quality shadows. 10.3 drivers are shaping up to be really good. They also fixed my ATi Overdriver flicker issue I was having. Which is a godsend to me.
That is all I got for you guys!
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