thunderblade
n00b
- Joined
- May 26, 2005
- Messages
- 23
The Lockheed Martin Real3D/100. The mid-range semi-professional card with a 3-chip chipset (geometry processor + graphics processor + texture processor) in a different class than typical 3D accelerators before Nvidia's NV10 GeForce256.
Not to be confused with the crappy Intel & Real3D developed i740 consumer/gamer 3D accelerator chip used in Lockheed StarFighter cards and Intel motherboards, which lacked any form of geometry processor engine / T&L.
Pictured here is the Real3D/100 and the high-end Real3D-Pro/1000 image generator (the guts of the Pro/1000 was used in Sega's Model 3 arcade board
Next Generation August 1995 article on Lockheed Martin entering the CONSUMER / GAMING PC 3D graphics market with Real3D/100, for $180 (or $200)...
At that point, nobody outside Lockheed knew that Real3D/100 would NOT be for consumers, that instead, a lower-end, weaker 3D chip would fill that role several years later, the Auburn / i740 / Intel 740 / StarFighter. That came so much later, and was so much worse than Real3D/100. Imagine if Nvidia had promised you the GeForce256 for gaming, for $300 but instead, delivered a Riva 128 or TNT for that price....while the GeForce256 was an expensive $2000 professional card you couldn't buy for a few hundred bucks. That's the best comparison I can make.
I was so hyped for Real3D/100. I'm certain it would've killed S3, 3DLabs, Rendition, 3DFX, PowerVR, ATI, Nvidia, etc.
Damnit !!!
At 1 or 2 points in time, Sega concidered using Real3D/100 as the basis for either an upgrade cartridge for the Saturn console, or for a new standalone console to replace the Saturn altogether, before shifting to PowerVR2 used in Dreamcast.
From the Feb 1997 issue of EGM
http://i40.tinypic.com/2ypjb79.jpg
A more in-depth article on never-released Saturn 2 (the 3D upgrade for Saturn or a new console, could've been either at that point) with the Real3D/100 being its graphical heart.
The EGM rumor column article (above the above article) of a Sega "64X" upgrade for Saturn and a more advanced 64-bit Pluto, both with Lockheed Martin Real3D tech, is basicly the same thing as the Saturn 2 reported by Next Generation, only EGM was saying, they'd do BOTH, instead of either/or.
Not to be confused with the crappy Intel & Real3D developed i740 consumer/gamer 3D accelerator chip used in Lockheed StarFighter cards and Intel motherboards, which lacked any form of geometry processor engine / T&L.
Pictured here is the Real3D/100 and the high-end Real3D-Pro/1000 image generator (the guts of the Pro/1000 was used in Sega's Model 3 arcade board
Next Generation August 1995 article on Lockheed Martin entering the CONSUMER / GAMING PC 3D graphics market with Real3D/100, for $180 (or $200)...
At that point, nobody outside Lockheed knew that Real3D/100 would NOT be for consumers, that instead, a lower-end, weaker 3D chip would fill that role several years later, the Auburn / i740 / Intel 740 / StarFighter. That came so much later, and was so much worse than Real3D/100. Imagine if Nvidia had promised you the GeForce256 for gaming, for $300 but instead, delivered a Riva 128 or TNT for that price....while the GeForce256 was an expensive $2000 professional card you couldn't buy for a few hundred bucks. That's the best comparison I can make.
I was so hyped for Real3D/100. I'm certain it would've killed S3, 3DLabs, Rendition, 3DFX, PowerVR, ATI, Nvidia, etc.
Damnit !!!
At 1 or 2 points in time, Sega concidered using Real3D/100 as the basis for either an upgrade cartridge for the Saturn console, or for a new standalone console to replace the Saturn altogether, before shifting to PowerVR2 used in Dreamcast.
From the Feb 1997 issue of EGM
http://i40.tinypic.com/2ypjb79.jpg
"In other Sega news, Yu Suzuki sand and the white shirts at AM2 aure currently knee deep into the development of VF3 for the Saturn, which will be released in Japan around October. The game (a CD) is designed to run in conjection with a 3-D cartridge upgrade that plugs into the port on top of the Saturn...can you say 64X? The Lockheed Martin Corportation (the company that designed Sega's Model-3 arcade architecture) is currently working on the 64-bit cart, which is based on the Real 3D chipsetm LMC's upcoming 3-D accelerator for the PC. The entire package is targeted to retail for 9800 yen in Japan (about $90 U.S.) with 6000 yen of that for the CD and about 3500-4000 yen toward the cart. Our Q-spies report that VF3 will be but just a small taste of Sega's 64-Bit console technology. Sega has also commissioned LMC to design a killer 64-Bit game system code named Pluto. The new system, due out in early 1998, is said to offer 3-D performance that could rival (if not surpass) the Model-3 arcade board. "
A more in-depth article on never-released Saturn 2 (the 3D upgrade for Saturn or a new console, could've been either at that point) with the Real3D/100 being its graphical heart.
The EGM rumor column article (above the above article) of a Sega "64X" upgrade for Saturn and a more advanced 64-bit Pluto, both with Lockheed Martin Real3D tech, is basicly the same thing as the Saturn 2 reported by Next Generation, only EGM was saying, they'd do BOTH, instead of either/or.
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