LuminaryJanitor
2[H]4U
- Joined
- Oct 26, 2005
- Messages
- 2,340
I recall a lot of speculation around here about full environmental destructibility, and I also recall a few of us concluding that voxels are what it would take to make it happen.
Enter Voxelstein 3D, a Wolfenstein-inspired shooter built on Ken Silverman's Voxlap engine. Full destructibility is no exaggeration - the entire level is nothing but 37,000,000 little blocks, and you can smash every one of them.
Physical simulation is almost non-existent (anything left hanging in mid-air falls and vanishes, and that's about the extent of it), but it's still a step in the right direction.
Oh, and it has destructible voxel-based ragdolls:
Hints:
Hold i, m and l together for a bunch of heath and ammo. Will also bring you back from the dead.
Open up the config file, find the "Knife configuration" section, set delay to 0.001 and distance to 100 to make yourself a miniature jackhammer.
Enter Voxelstein 3D, a Wolfenstein-inspired shooter built on Ken Silverman's Voxlap engine. Full destructibility is no exaggeration - the entire level is nothing but 37,000,000 little blocks, and you can smash every one of them.
Physical simulation is almost non-existent (anything left hanging in mid-air falls and vanishes, and that's about the extent of it), but it's still a step in the right direction.
Oh, and it has destructible voxel-based ragdolls:
Hints:
Hold i, m and l together for a bunch of heath and ammo. Will also bring you back from the dead.
Open up the config file, find the "Knife configuration" section, set delay to 0.001 and distance to 100 to make yourself a miniature jackhammer.