I thought Mask of the Betrayer did a good job in this regard. I ended the game "acceptably", but chose to run off with my beau and explore the planescape instead of finish what I started, betraying Okku in the process. Curses, I didn't think of him! He was the one person (okay, bear god) in the...
If this article hadn't pointed out that Mozilla was developing the language, would you have known? It's not even mentioned on http://www.rust-lang.org. To say that they're making the language for the "glory of the company" is silly. They're making a tool to use for their next gen browser engine...
Really depends on your drawing style. The Intuoses require that you draw on and look at different places (your screen and the tablet). If you think that's a problem, get the Shield. I personally don't have a problem looking away from my hand as I draw, but I know some people who do.
Also with...
There are pretty good reasons to rebrand. One is that a lot of websites don't do feature detection properly and go "Internet Explorer client? Deploy IE8 hack mode!" It's worse for IE mobile, because for the same reason sites will serve it crappy desktop experiences.
MC and Visa have had a PIN feature for a while now. During an online purchase, you get redirected to your bank's website where you review your transaction details and enter a PIN or password. It then returns you to the vendor website to finish the purchase. The vendor never sees your PIN. I...
I wasn't even aware that the stuff was available for consumer products (I assume the watches with sapphire glass are relatively high end?). I thought they only went into lenses for military/industrial gauges, etc. Cool stuff.
I'm still psyched to play this, but the trailer itself was pretty lame. With a few exceptions, it's just a lot of flybys of areas we're all intimiately familiar with, with an extra topping the Stalker pathfinding quirks we know and love (?) for good measure. :p
Also what the heck was up with...
Where's EVE currently at in the graphics department these days? I always thought the performance bottleneck issue was more on the server/network side than client rendering. (Been a long time since I logged in though.)
This is a pretty cool idea, just not for any of the ridiculously supid reasons the inventor mentioned. I can think of many games that I wish could detect when I wasn't even breaking a sweat, and then would increase the difficulty appropriately.