View Full Version : Remote Controller and FPS
cb9fl
01-30-2006, 02:06 PM
I've been thinking about how the Rev proposed controller would work for a FPS. I can't figure out how strafe jumping while firing would work.
Suppose moving the Rev controller (up/down, left/right) controls mouse look. The dpad controls movement (a,s,d,w keys) while the giant 'A' button controls jumping and the trigger controls firing. I don't see how strafe jumping would be possible. My finger coud be on the dpad while turning the remote but not on the dpad and the 'A' button.
Anyone figure out another way strafe jumping would be possible?
Smiffy
01-30-2006, 02:20 PM
The analogue attachment is used for movement, it also has 2 triggers on it.
Image (http://www.1up.com/media?id=2308865&type=lg)
cb9fl
01-30-2006, 02:22 PM
So you think FPS games might require the attachment?
Smiffy
01-30-2006, 02:24 PM
Most likely, I think it's been confirmed that it comes bundled with the console. You could also use the shell I guess, because the "revmote" slots into it you retain the "mouse look".
steviep
01-30-2006, 02:26 PM
The attachment will come in the Revolution's box, and yes all FPS titles will (of course) use this attachment. If done properly, the accuracy will rival (or surpass) my preferred mouse+keyboard setup for FPS titles. Analog movement (unlike the wasd keyboard movement), pointer/precision aiming (simply point and shoot), and I get to enjoy it all on my couch on my home theatre instead of 2 feet from a 20" screen? Sign me up :D
I just hope they pull it off correctly, and all those journalists/people who went hands-on with the thing weren't lying to us when they said it works flawlessly for FPS titles. It may even make me want to play shooters again, since I've been completely bored of them for over a year.
theNoid
01-30-2006, 03:04 PM
I really want the Rev to pull off what its attempting to do. But I think it'll probably fall short of what I want. I think for FPS it will take some time to adjust but could be fun... the thing about change is most people don't like it.
I have a gut feeling though while there will be plenty of titles for the Rev that will support the revmote, most Rev owners will find themselves downloading games from the Virtual Console, and using an attachment to the revmote to play them, nearly voiding this whole 'innovative' controller argument... Thats just what I think though, so what does it matter hahaha.
But if it really really works well, it will make for good fun on my 61" DLP :) Although, I am very disapointed that Nintendo is not including HD support, no bueno.
steviep
01-30-2006, 03:17 PM
Bruenor should pop by this forum again and tell us all that the Rev does indeed have HD support, it's just up to the developer if they want to sacrifice whatever power is necessary to output at 720p or not. Though, if the XBox 1 was capable of 720p, I can see some Rev titles doing it. I'm not sure what to believe, though. I know the system has component and VGA output, I'm just confused as to what the hurdle is for them to announce "no HD". Certainly the system is more powerful than the XBox 1, that's a given. But... meh. We'll see. I'll enjoy it either way, whether it's 480p widescreen or 720p widescreen.
The Virtual Console will use the controller shell/Gamecube controller anyway... unless they modify some of the titles to use the Revmote. Duck Hunt/Super Scope are good examples of that. It's not the virual console that so many publications are stoked about the Revmote, though, theNoid. I think you're missing the point. It's for new games, new developments... not the old ones. Some third parties will no doubt make use of the controller shell (multiplatform titles, duh), but most 1st and 2nd party titles will be using the Revmote, un-negating the 'innovative' aspect.
If people didn't like change, you wouldn't have rumbling controllers with analog sticks, shoulder buttons, or even d-pads.
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